-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathLevelObject.cpp
More file actions
222 lines (200 loc) · 6.03 KB
/
LevelObject.cpp
File metadata and controls
222 lines (200 loc) · 6.03 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
#include "LevelObject.h"
#include <sstream>
#include <fstream>
#include <iostream>
#include "Globals.h"
LevelObject::LevelObject(): loaded(false), currentLevel(""), interactiveLayer(0)
{}
LevelObject::LevelObject(string level): interactiveLayer(0)
{
loaded = LoadNewLevel(level);
if (loaded)
currentLevel = level;
else
currentLevel = "";
}
LevelObject::~LevelObject()
{ CleanLevel();}
bool const LevelObject::IsLevelLoaded()
{ return loaded; }
bool LevelObject::LoadNewLevel(string level, string directory)
{
//Preparation:
string fileName = directory + level;
if (loaded)
{
CleanLevel();
loaded = false;
}
ifstream newLevel;
newLevel.open(fileName.c_str());
if (!newLevel){
newLevel.close();
return 0; //return 0 if level file not found
}
//Begin:
fileName = ""; //Will be used again here
directory = ""; //Will be used again here
bool isDone = false;
char inputType;
string label;
string layerDestination;
string spriteType;
string name;
//below variables only used for declaring sprites.
int x(0);
int y(0);
string objNum("");
int fps(0);
float scale(1.0);
vector<vector<ALLEGRO_BITMAP*> > bitmapsIncluded;
while (!isDone && newLevel)
{
inputType = newLevel.get();
switch (inputType)
{
case '%': //BITMAP
getline(newLevel, label, ':');
getline(newLevel, fileName, ':');
getline(newLevel, directory, ':');
cout << "LEVELOBJECT::LoadNewLevel: BITMAP LOADING: " << label << fileName << directory << endl;
bitmapsIncluded.push_back(GetImgSequence(fileName, directory));
allBitmaps.insert(pair<string, vector<ALLEGRO_BITMAP*> >(label, bitmapsIncluded[0]));
break;
case '!': //LAYER DECLARATION (pre-sorted)
getline(newLevel, label, ':');
cout << "LEVELOBJECT::LoadNewLevel: LAYER DECLARATION: " << label << endl;
layerKeys.push_back(label);
break;
case '&': //SPRITE OBJECT DECLARATION
getline(newLevel, layerDestination, ':');
getline(newLevel, spriteType, ':');
getline(newLevel, name, ':');
inputType = newLevel.get(); //repurposed here only to maintain the first character of the label during the while loop
while (inputType != ':')
{
getline(newLevel, label, ' ');
bitmapsIncluded.push_back(allBitmaps[label]);
inputType = newLevel.get();
}
newLevel >> x;
newLevel.ignore(255,':');
newLevel >> y;
newLevel.ignore(255,':');
newLevel >> scale;
cout << "SCALE INPUT: " << scale << endl;
newLevel.ignore(255,':');
getline(newLevel, objNum, ':');
newLevel >> fps;
AddSprite(spriteType, name, x, y, scale, objNum, fps, bitmapsIncluded, layerDestination);
break;
case '>': //CONTROLLER DECLARATION
break;
case 'E':
isDone = true;
break;
default: //COMMENT OR FAILSAFE
break;
}
bitmapsIncluded.clear();
newLevel.ignore(255,'\n');
}
newLevel.close();
return 1;
}
void const LevelObject::DrawALL()
{
for (int x = 0; x < layerKeys.size(); x++)
for (int y = 0; y < layers[layerKeys[x]].size(); y++)
layers[layerKeys[x]][y] -> DrawMe();
}
void const LevelObject::DrawArea(int x1, int y1, int x2, int y2)
{
int SpriteX;
int SpriteY;
for (int x = 0; x < layerKeys.size(); x++)
for (int y = 0; y < layers[layerKeys[x]].size(); y++)
{
SpriteX = layers[layerKeys[x]][y] -> GetXPos();
SpriteY = layers[layerKeys[x]][y] -> GetYPos();
if (SpriteX > x1 && SpriteX < x2
&& SpriteY < y1 && SpriteY > y2)
layers[layerKeys[x]][y] -> DrawMe();
}
}
void LevelObject::AddTime(float time)
{
int size = allObjects.size();
for (int x = 0; x < size; x++){
allObjects.at(x)->AddFrameTime(time);
}
}
void LevelObject::CleanLevel()
{
for (int x = 0; x < bitmapKeys.size(); x++) //For every key...
{
for (int y = 0; y < allBitmaps[ bitmapKeys[x] ].size(); y++) //For every vector size related to that key...
al_destroy_bitmap(allBitmaps[ bitmapKeys[x] ][y]); //Destroy every bitmap in that vector.
allBitmaps[ bitmapKeys[x] ].clear(); //Then clear the bitmap vector
}
allBitmaps.clear(); //clears bitmap map
bitmapKeys.clear(); //clears list of keys for allBitmaps
allObjects.clear(); //delete all sprite classes. Delete handled by unique_ptr
allGraphics.clear(); //clears list of all graphics
//when new types are added, clear here
for (int x = 0; x < layerKeys.size(); x++)
layers[ layerKeys[x] ].clear(); //clears every list of sprites inside every layer
layers.clear(); //clears layer map
layerKeys.clear(); //clear list of layer keys
interactiveLayer.clear(); //no interactive layer anymore!
loaded = false;
}
//PROTECTED
vector<ALLEGRO_BITMAP*> LevelObject::GetImgSequence(string sequence, string subFolders)
{
int filecount = 1;
string number;
string filename;
stringstream ss;
vector<ALLEGRO_BITMAP*> images;
ALLEGRO_BITMAP* loaded;
ss << filecount;
number = ss.str();
while(true){
filename = subFolders + sequence + number + ".png";
cout << "LEVELOBJECT::GetImgSequence: Attempting to load file: " << filename << endl;
loaded = al_load_bitmap(filename.c_str());
ss.str("");
filecount++;
ss << filecount;
number = ss.str();
if (loaded)
images.push_back(loaded);
else{
cout << "\tERROR LOADING FILE: " << filename << endl;
break;
}
}
if (images.size() == 0)
cout << "\nERROR LOADING " << sequence << " IMAGE SEQUENCE\n";
return images;
}
void LevelObject::AddSprite(string type, string name, int x, int y, float scale, string obNum,
int fps, vector<vector<ALLEGRO_BITMAP*> > bitmaps, string layer)
{
if (type == "GRAPHIC")
{
GraphicObject* NewSprite;
allObjects.push_back(unique_ptr<GraphicObject>(new GraphicObject(name, bitmaps[0], x, y, scale, obNum, float(1.0/fps))));
NewSprite = dynamic_cast<GraphicObject*>(allObjects.at(allObjects.size() - 1).get());
allGraphics.push_back(NewSprite);
layers[layer].push_back(NewSprite);
}
else if (type == "HUMAN") //NO HUMANSPRITE YET
{}
else if (type == "BUTTON") //NO BUTTONSPRITE YET
{}
}
void LevelObject::AddController(string type, string controlled)
{
}