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move_functions.c
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101 lines (92 loc) · 3.17 KB
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* move_functions.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: cerdelen <cerdelen@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/03/07 17:26:31 by cerdelen #+# #+# */
/* Updated: 2022/03/07 17:26:32 by cerdelen ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
int move_up(t_vars *vars)
{
int p[2];
p[0] = vars->map_data.player_pos[0];
p[1] = vars->map_data.player_pos[1];
if (vars->map_data.colls > 0 && (vars->map_data.map[(p[1])
- 1][p[0]] == 'E'))
return (0);
if (vars->map_data.map[(p[1]) - 1][p[0]] == '1')
return (0);
if (vars->map_data.map[(p[1]) - 1][p[0]] == 'C')
vars->map_data.colls--;
if (vars->map_data.map[(p[1]) - 1][p[0]] == 'E')
close_game(vars);
vars->map_data.map[p[1]][p[0]] = '0';
vars->map_data.map[(p[1]) - 1][p[0]] = 'P';
vars->map_data.player_pos[1]--;
vars->map_data.moves++;
return (0);
}
int move_left(t_vars *vars)
{
int p[2];
p[0] = vars->map_data.player_pos[0];
p[1] = vars->map_data.player_pos[1];
if (vars->map_data.colls > 0 && (vars->map_data.map[p[1]][(p[0])
- 1] == 'E'))
return (0);
if (vars->map_data.map[p[1]][(p[0]) - 1] == '1')
return (0);
if (vars->map_data.map[p[1]][(p[0]) - 1] == 'C')
vars->map_data.colls--;
if (vars->map_data.map[p[1]][(p[0]) - 1] == 'E')
close_game(vars);
vars->map_data.map[p[1]][p[0]] = '0';
vars->map_data.map[p[1]][(p[0]) - 1] = 'P';
vars->map_data.player_pos[0]--;
vars->map_data.moves++;
return (0);
}
int move_down(t_vars *vars)
{
int p[2];
p[0] = vars->map_data.player_pos[0];
p[1] = vars->map_data.player_pos[1];
if (vars->map_data.colls > 0 && (vars->map_data.map[(p[1])
+ 1][p[0]] == 'E'))
return (0);
if (vars->map_data.map[(p[1]) + 1][p[0]] == '1')
return (0);
if (vars->map_data.map[(p[1]) + 1][p[0]] == 'C')
vars->map_data.colls--;
if (vars->map_data.map[(p[1]) + 1][p[0]] == 'E')
close_game(vars);
vars->map_data.map[p[1]][p[0]] = '0';
vars->map_data.map[(p[1]) + 1][p[0]] = 'P';
vars->map_data.player_pos[1]++;
vars->map_data.moves++;
return (0);
}
int move_right(t_vars *vars)
{
int p[2];
p[0] = vars->map_data.player_pos[0];
p[1] = vars->map_data.player_pos[1];
if (vars->map_data.colls > 0 && (vars->map_data.map[p[1]][(p[0])
+ 1] == 'E'))
return (0);
if (vars->map_data.map[p[1]][(p[0]) + 1] == '1')
return (0);
if (vars->map_data.map[p[1]][(p[0]) + 1] == 'C')
vars->map_data.colls--;
if (vars->map_data.map[p[1]][(p[0]) + 1] == 'E')
close_game(vars);
vars->map_data.map[p[1]][p[0]] = '0';
vars->map_data.map[p[1]][(p[0]) + 1] = 'P';
vars->map_data.player_pos[0]++;
vars->map_data.moves++;
return (0);
}