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GameMode.cs
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102 lines (85 loc) · 2.05 KB
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using BattleBitAPI.Common;
using BBRAPIModules;
using System.Threading.Tasks;
using DynamicGamemodes;
namespace DynamicGamemodes;
public class Returner
{
public OnPlayerSpawnArguments SpawnArguments;
public ChatChannel Channel;
public PlayerJoiningArguments JoiningArguments;
public string Msg;
public RunnerPlayer Player;
public ulong SteamId;
}
public class GameMode
{
public string Name = string.Empty;
protected DynamicGameModes R;
protected GameMode(DynamicGameModes r)
{
R = r;
}
public virtual void Init()
{
}
public virtual void Reset()
{
foreach (var player in R.Server.AllPlayers) player.Kill();
}
public virtual void OnRoundEnded()
{
Reset();
}
public virtual OnPlayerKillArguments<RunnerPlayer> OnAPlayerDownedAnotherPlayer(
OnPlayerKillArguments<RunnerPlayer> args)
{
return args;
}
public virtual RunnerPlayer OnPlayerGivenUp(RunnerPlayer player)
{
return player;
}
public virtual RunnerPlayer OnPlayerSpawned(RunnerPlayer player)
{
return player;
}
public virtual Returner OnPlayerSpawning(RunnerPlayer player, OnPlayerSpawnArguments request)
{
var re = new Returner
{
Player = player,
SpawnArguments = request
};
return re;
}
public virtual void OnRoundStarted()
{
}
public RunnerPlayer OnPlayerDisconnected(RunnerPlayer player)
{
return player;
}
public Returner OnPlayerJoiningToServer(ulong steamId, PlayerJoiningArguments args)
{
var re = new Returner
{
SteamId = steamId,
JoiningArguments = args
};
return re;
}
public async Task<Returner> OnPlayerTypedMessage(RunnerPlayer player, ChatChannel channel, string msg)
{
var re = new Returner
{
Player = player,
Channel = channel,
Msg = msg
};
return re;
}
}
public class GameModePlayerData
{
}