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ShaderProgram.cpp
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40 lines (28 loc) · 1.22 KB
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#include "ShaderProgram.h"
#include <QOpenGLShaderProgram>
#include <QDebug>
#include "OpenGLException.h"
ShaderProgram::ShaderProgram(const QString & vertexShaderFilePath, const QString & fragmentShaderFilePath) :
mVertexShaderFilePath(vertexShaderFilePath),
mFragmentShaderFilePath(fragmentShaderFilePath),
mProgram(nullptr)
{
}
void ShaderProgram::create() {
FUNCID(ShaderProgram::create);
Q_ASSERT(mProgram == nullptr);
mProgram = new QOpenGLShaderProgram();
if (!mProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, mVertexShaderFilePath))
throw OpenGLException(QString("Error compiling vertex shader %1:\n%2").arg(mVertexShaderFilePath).arg(mProgram->log()), FUNC_ID);
if (!mProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, mFragmentShaderFilePath))
throw OpenGLException(QString("Error compiling fragment shader %1:\n%2").arg(mFragmentShaderFilePath).arg(mProgram->log()), FUNC_ID);
if (!mProgram->link())
throw OpenGLException(QString("Shader linker error:\n%2").arg(mProgram->log()), FUNC_ID);
mUniformIDs.clear();
for (const QString & uniformName : mUniformNames)
mUniformIDs.append( mProgram->uniformLocation(uniformName));
}
void ShaderProgram::destroy() {
delete mProgram;
mProgram = nullptr;
}