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Extra Soundbank Playback Support #75

@blackjackmusic

Description

@blackjackmusic

Currently Mamar crashes in songs that use extra soundbanks. Eventually I would like to create a new soundfont that has subfolders for different banks, so composers/arrangers 1) are able to access more sounds, and 2) are aware when they will need to tell the game to load an extra soundbank.

List of soundbanks and which songs use them:

90_PS01.bk
91_PS02.bk
92_PS03.bk
93_PS04.bk
94_PS05.bk

95_PS11.bk (seems to be percussion)

  • Most Chapter 5 tracks
  • Puff Puff Machine
  • Sun Tower Cloudy
  • Shiver Mountain
  • Bullet Bill Assault
  • Monty Mole Assault

96_GM01.bk
97_GM02.bk
98_GM03.bk
99_GM04.bk
9A_GM05.bk
9B_GM06.bk
9C_GM07.bk
9D_GM08.bk
9E_GM09.bk
9F_GM10.bk
A0_GM11.bk

A1_SPC0.bk

  • Toad Town

A2_SPC1.bk

  • General Guy Battle

A3_SPC2.bk (has the jingle bell missing from main percussion bank)

  • Shiver City
  • Shiver Mountain

A4_SPC3.bk

  • Koopa Koot Radio

A5_REC1.bk

  • Phonograph Music
  • Club 64

A6_STG5.bk

  • Most Chapter 5 tracks

A7_STG8.bk

  • Star Way Opens

A8_CHO1.bk

  • Playroom

A9_SYS0.bk
AA_SYS1.bk
AB_SYS2.bk
AC_MAR0.bk
AD_MAR1.bk
AE_ENV0.bk
AF_PAR0.bk
B0_PAR1.bk
B1_PAR2.bk
B2_ETC0.bk
B3_ETC1.bk
B4_ETC2.bk
B5_ENE0.bk
B6_ENE1.bk
B7_EVT0.bk
B8_EVT1.bk
B9_EVT2.bk
BA_EVT3.bk
BB_EVT4.bk
BC_EVT5.bk
BD_EVT6.bk
BE_EVT7.bk
BF_EVT8.bk
C0_MOB0.bk
C1_PEA0.bk
C2_MAR2.bk
C3_MAR3.bk
C4_MAR4.bk
C5_BTL0.bk
C6_BTL1.bk
C7_BTL2.bk
C8_BTL3.bk
C9_BT20.bk
CA_BT21.bk
CB_BT22.bk
CC_BT23.bk
CD_BT24.bk
CE_BT25.bk
CF_BT26.bk
D0_BT27.bk
D1_BT28.bk
D2_BT29.bk
D3_BT2A.bk
D4_BT2B.bk
D5_BT2C.bk
D6_BT2D.bk
D7_PHR1.bk
D8_ENV1.bk

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