Using the hyf-homework repo. In the terminal run git status
If there are changes that have not been committed, figure out what to do with those changes
- Should they be committed to another branch?
- Should they be committed to
master? - Should they be discarded?
When you have figured out what to do with the changes and fixed those. Write git status again. If it says nothing to commit, working tree clean. Then you are ready to create the branch for this weeks homework.
Using the hyf-homework repo write this command
git checkout master - You are now on the master branch
git checkout -b javascript/javascript2/week3
This will create and checkout the branch so you are ready make commits to it
This video can help. On slack use the #git-support channel to ask questions about git
Working with functions in javascript is such an essential part of working with javascript.
We want you to realise that functions are just variables in javascript. It is exactly the same as string or a number. This homework forces you into using functions in weird ways that forces you to think differently about functions.
If you struggle to do this weeks homework there are a couple of things to do:
- Try watch this video: https://www.youtube.com/watch?v=Nau-iEEgEoM
- Watch the class recording. If it for some reason is missing. Then watch these: part 1, part 2, part 3 part 4
- Read up on functions, callback async and synchronous functions here
The warmup is a little abstract, it will get more concrete later on!
-
Log out the text
Called after 2.5 seconds2.5 seconds after the script is loaded. -
Create a function that takes 2 parameters:
delayandstringToLog. Calling this function should log out thestringToLogafterdelayseconds. Call the function you have created with some different arguments.
-
Create a button in html. When clicking this button, use the function you created in the previous task to log out the text:
Called after 5 seconds5 seconds after the button is clicked.
- Create two functions and assign them to two different variables. One function logs out
Earth, the other function logs outSaturn. Now create a new third function that has one parameter:planetLogFunction. The only thing the third function should do is call the provided parameter function. Try call the third function once with theEarthfunction and once with theSaturnfunction.
- Create a button with the text called "Log location". When this button is clicked the location (latitude, longitude) of the user should be logged out using this browser api
-
Optional Now show that location on a map using fx the Google maps api
-
Create a function called
runAfterDelay. It has two parameters:delayandcallback. When called the function should waitdelayseconds and then call the provided callback function. Try and call this function with different delays and different callback functions
-
Check if we have double clicked on the page. A double click is defined by two clicks within 0.5 seconds. If a double click has been detected, log out the text: "double click!"
-
Create a function called
jokeCreatorthat has three parameters:shouldTellFunnyJoke- boolean,logFunnyJoke- function andlogBadJoke- function. If you settellFunnyJoketotrueit should call thelogFunnyJokefunction that should log out a funny joke. And vice versa.
Create funtions that are used in these different ways:
- Create an array with 3 items. All items should be functions. Iterate through the array and call all the functions.
- Create a function as a const and try creating a function normally. Call both functions. Read up on this if you are interested: https://stackoverflow.com/questions/1013385/what-is-the-difference-between-a-function-expression-vs-declaration-in-javascrip
- Create an object that has a key whose value is a function. Try calling this function.
Yes i know that was a little tough, now on to the fun part 🎉
Lets create a fun simple game :)
Here is the setup of the game: Two users compete about who can press a key the most times within a set time!
A user specifies how long time the game should be, and presses "start game!". When the button is pressed it is about pressing either l or s on the keyboard. The user that has the highest number of keypresses after the time is up, wins 🎉
Here is a gif of how the site should work:
You can implement it exactly like you want to, but here is my recommended order:
- Create an input and a button in html. When the button is clicked, get the value of the input. This value will be the amount of time the game should run.
- Set a timeout for the time specified by the user. After that time has run out just log out a simple string.
- Create an event listener so you can call a function when any key is pressed. Now grap the actual key that was pressed. Fx was it a
jor ani. We are interested insandl. Here google is your friend! - Keep a counter for how many times
landswas pressed. - Now put it all together! After the timeout is done figure out which of the counters is largest. Give some kind of feedback to the users indicating who won.
- Start a new game functionality. Create some functionality so that the users can restart a game.
- Try and give the site some styling so it looks nice :)
- Custom feature. Add something unique to the game! If you dont know how to implement it, just describe what it should do!
- Countdown to end of game - optional. Have a countdown that simply counts down until the game is done.
Here are some general things to consider:
- What if a user starts pressing a key before the game is started, what should happen?
- What if the game is a draw? Are both winners? None winners? Maybe indicate to the user that is was a draw.
- What if no time was specified for the game?
- What if there were no key presses before the game ends?
If you wanna give the game some confetti like in the gif, check out this library
Use the library in your page by adding this line before you load your main.js:
<script src="https://cdn.jsdelivr.net/npm/confetti-js@0.0.13/dist/index.min.js"></script>
If you have any feedback to this specific homework please fill in this quick google form
Watch this video for a more detailed go-through of how to hand in homework!
- Use the branch called
javascript/javascript2/week3 - Add all your changes to this branch in the
javascript/javascript2/week3folder. - Go through the Homework checklist
- Create a pull request using the
javascript/javascript2/week3branch - Wait for mentor feedback
- Implement feedback,
add,commitandpushthe changes - Now you can merge the changes into
master - When merged you can share the github link to your classes slack channel if you are proud of what you did 💪
- Now celebrate 🎉🎉🎉
Go over your homework one last time:
- Does every file run without errors and with the correct results?
- Have you used
constandletand avoidedvar? - Do the variable, function and argument names you created follow the Naming Conventions?
- Is your code well-formatted (see Code Formatting)?
Find a student to give feedback using this site: https://hyf-peer-review.herokuapp.com/. The feedback should be given after the homework has been handed in, preferably two days after.
Give the review on the PR exactly how the mentors do it! To find the link for the PR ask the person you are reviewing :) You can see how to give feedback on a PR using github here
To help you get started with reviewing we have created some ressources about giving feedback. Find them
Why is it important to give feedback? Because it will make you a better developer





