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Spherical and Cylindrical coordinates Output Volume #84
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Configure output volumes to sample values in cylindrical or spherical coordinates as well, as this might be more useful for some scenarios:
- Spherical: for a point source, this can be quite an effective way to represent radiance out from a street light bulb, an LED in a scene or fluorescence from a tightly focused beam
- Cylindrical: Radiance inside a material from any axially symmetrical source
Having the volumes in this coordinates eases post-processing requirements to change from cartesian voxels. Changing from cartesian voxels to cylindrical/spherical is not trivial since measurements locus are in the center of the voxels, but desired system voxels will not overlap, so a complex 3D interpolation is necessary to map the values
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