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Parse objects as a scene from input 3D file #71

@crisbour

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@crisbour
  • Construct scene as a list of objects from the 3D file (.obj) instead of having a list of files per object.
  • Separate mesh/object loader as a trait, such that the obj, gltf, usdz, etc can be used, but the core functionality of the project should be agnostic to the choice

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