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cat.cpp
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156 lines (131 loc) · 3.99 KB
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#include <bits/stdc++.h>
//using namespace std;
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <windows.h>
using ld = long double;
constexpr ld PI = 3.1415926535897932384626433832L;
void arc(ld r, ld theta, ld phi, ld px = 0, ld py = 0){
glLineWidth(7.2);
glBegin(GL_POLYGON);
int len = 20;
ld dt = (phi - theta) / len;
for(int i = 0; i <= len; i++){
glVertex2d(px + r * cosl(i * dt + theta), py + r * sinl(i * dt + theta));
}
glVertex2d(px, py);
glEnd();
}
void oval(ld r1, ld r2, ld theta, ld phi, ld px = 0, ld py = 0){
glLineWidth(7.2);
glBegin(GL_POLYGON);
int len = 20;
ld dt = (phi - theta) / len;
ld dr = abs(r2 - r1) / len;
for(int i = 0; i <= len; i++){
glVertex2d(px + (dr * i + r1) * cosl(i * dt + theta), py + (dr * i + r1) * sinl(i * dt + theta));
}
glVertex2d(px, py);
glEnd();
}
void rectangle(ld x1, ld x2, ld y1, ld y2){
glLineWidth(7.2);
glBegin(GL_POLYGON);
glVertex2d(x1, y1);
glVertex2d(x1, y2);
glVertex2d(x2, y2);
glVertex2d(x2, y1);
glEnd();
}
void triangle(ld x1, ld y1, ld x2, ld y2, ld x3, ld y3){
glLineWidth(7.2);
glBegin(GL_POLYGON);
glVertex2d(x1, y1);
glVertex2d(x2, y2);
glVertex2d(x3, y3);
glEnd();
}
void line(ld x1, ld x2, ld y1, ld y2){
glLineWidth(5);
glBegin(GL_LINE_STRIP);
glVertex2d(x1, y1);
glVertex2d(x2, y2);
glEnd();
}
ld dear = 0.09, ear = 0;
ld dker = 0.01, ker = 0;
void display(void){
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glColor3d(244.0 / 255, 125.0 / 255, 22.0 / 255); //orange
triangle(-5, 0, -4 + ear * 1.3, 4, -1, 0);
triangle(5, 0, 4 - ear * 1.3, 4, 1, 0);
rectangle(-5, 5, -2, 0);
arc(5, -PI / 2, 0, 0, -2);
arc(5, -PI / 2, -PI, 0, -2);
glColor3d(238.0 / 255, 165.0 / 255, 239.0 / 255); //pink
triangle(-4.52, 0, -3.8 + ear, 3, -1.7, 0);
triangle(4.52, 0, 3.8 - ear, 3, 1.7, 0);
ear += dear;
if(ear >= 1.3 || ear <= -1.3) dear = -dear;
glColor3d(1, 1, 1); //white
oval(0.7, 2, 0, PI / 2, -3, -2.5);
oval(0.7, 2, PI, PI / 2, -3, -2.5);
oval(0.7, 2, 0, PI / 2, 3, -2.5);
oval(0.7, 2, PI, PI / 2, 3, -2.5);
glColor3d(0, 0, 0); //black
arc(0.5, 0, PI, 0, -3);
triangle(0, -3.3, 0.5, -3, -0.5, -3);
oval(0.5, 1.7, 0, PI / 2, -3, -2.5);
oval(0.5, 1.7, PI, PI / 2, -3, -2.5);
oval(0.5, 1.7, 0, PI / 2, 3, -2.5);
oval(0.5, 1.7, PI, PI / 2, 3, -2.5);
auto kx2 = [=](ld kx, ld ky) {return kx * cosl(ker) - (ky + 3) * sinl(ker);};
auto ky2 = [=](ld kx, ld ky) {return kx * sinl(ker) + (ky + 3) * cosl(ker) - 3;};
using std::array;
array<ld, 4> arr[] = {
array<ld, 4>({0, 1.2, -3, -2.9}),
array<ld, 4>({0, 1.1, -2.95, -2.6}),
array<ld, 4>({0, 1.05, -3.05, -3.2}),
array<ld, 4>({0, -1.2, -3, -2.9}),
array<ld, 4>({0, -1.1, -2.95, -2.6}),
array<ld, 4>({0, -1.05, -3.05, -3.2})
};
for(int j = 0; j < 6; j++){
auto kur = arr[j];
line(kur[0], kx2(kur[1], kur[3]), kur[2], ky2(kur[1], kur[3]));
}
ker += dker;
if(ker >= 10 * PI / 180 || ker <= -10 * PI / 180) dker = -dker;
glColor3d(255.0 / 255, 7.0 / 255, 36.0 / 255); //red
arc(1.5, 0.3, -PI / 2, 0, -4.5);
arc(1.5, -PI - 0.3, -PI / 2, 0, -4.5);
glFlush();
glClear(GL_COLOR_BUFFER_BIT);
}
void reshape(int w,int h){
glViewport(0,0,(GLsizei)w,(GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-12, 12, -8, 8, -10, 10);
glMatrixMode(GL_MODELVIEW);
}
void timer(int)
{
int fps = 60;
glutPostRedisplay();
glutTimerFunc(1000 / fps, timer, 0);
}
int main(int argc, char** argv) {
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB);
glutInitWindowPosition(200,0);
glutInitWindowSize(1200, 800);
glutCreateWindow("cat");
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutTimerFunc(0, timer, 0);
glClearColor(63.0 / 255, 137.0 / 255, 234.0 / 255, 0.0);
glutMainLoop();
}