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Menu.cpp
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137 lines (119 loc) · 3.52 KB
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#include <iostream>
#include <SFML/Graphics.hpp>
#include "Menu.h"
#include "Game.h"
Menu::Menu()
{
window.create(sf::VideoMode(512, 512), "OOP Game", sf::Style::Close | sf::Style::Resize);
float width = (float)window.getSize().x;
float height = (float)window.getSize().y;
font.loadFromFile("arial.ttf");
menu[0].setFont(font);
menu[0].setFillColor(sf::Color::Red);
menu[0].setString("Play");
menu[0].setPosition(sf::Vector2f(width / 2, height / (MAX_NUMBER_OF_ITEMS + 1) * 1));
menu[1].setFont(font);
menu[1].setFillColor(sf::Color::White);
menu[1].setString("Options");
menu[1].setPosition(sf::Vector2f(width / 2, height / (MAX_NUMBER_OF_ITEMS + 1) * 2));
menu[2].setFont(font);
menu[2].setFillColor(sf::Color::White);
menu[2].setString("Exit");
menu[2].setPosition(sf::Vector2f(width / 2, height / (MAX_NUMBER_OF_ITEMS + 1) * 3));
selectedItemIndex = 0;
}
Menu::~Menu()
{
}
void Menu::draw()
{
for (int i = 0; i < MAX_NUMBER_OF_ITEMS; i++)
window.draw(menu[i]);
}
void Menu::MoveUp()
{
menu[selectedItemIndex].setFillColor(sf::Color::White);
if (--selectedItemIndex < 0)
selectedItemIndex += MAX_NUMBER_OF_ITEMS;
menu[selectedItemIndex].setFillColor(sf::Color::Red);
}
void Menu::MoveDown()
{
menu[selectedItemIndex].setFillColor(sf::Color::White);
if (++selectedItemIndex >= MAX_NUMBER_OF_ITEMS)
selectedItemIndex -= MAX_NUMBER_OF_ITEMS;
menu[selectedItemIndex].setFillColor(sf::Color::Red);
}
int Menu::GetPressedItem()
{
return selectedItemIndex;
}
void Menu::exec()
{
Game game(window);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
switch (event.type)
{
case sf::Event::KeyReleased:
switch (event.key.code)
{
case sf::Keyboard::Up:
MoveUp();
break;
case sf::Keyboard::Down:
MoveDown();
break;
case sf::Keyboard::Return:
switch (GetPressedItem())
{
case 0:
std::cout << "Play button has been pressed" << std::endl;
game.start(); // ÒÎ×ÊÀ ÂÕÎÄÀ  ÈÃÐÓ
break;
case 1:
std::cout << "Option button has been pressed" << std::endl;
break;
case 2:
window.close();
break;
}
break;
}
break;
case sf::Event::Closed:
window.close();
break;
}
}
window.clear(sf::Color(127, 127, 127));
draw();
window.display();
}
}
/*if ( ((float)sf::Mouse::getPosition(window).x > 0) && ((float)sf::Mouse::getPosition(window).y > 0) &&
((float)sf::Mouse::getPosition(window).x < 512) && ((float)sf::Mouse::getPosition(window).y < 512) )
{
player.setPosition((float)sf::Mouse::getPosition(window).x, (float)sf::Mouse::getPosition(window).y);
}*/
/*
if (player.getPosition().x > 512)
{
player.setPosition(512, player.getPosition().y);
}
if (player.getPosition().y > 512)
{
player.setPosition(player.getPosition().x, 512);
}
if (player.getPosition().x < 0)
{
player.setPosition(0, player.getPosition().y);
}
if (player.getPosition().y < 0)
{
player.setPosition(player.getPosition().x, 0);
}
*/