In the RemoteDisconnect function of MatchplayNetworkClient, it returns without action when clientId == m_NetworkManager.LocalClientId, and only calls NetworkShutdown if this is not the case. Why is this?
It feels like it should be the other way around, calling NetworkShutdown when clientId == m_NetworkManager.LocalClientId.
In the RemoteDisconnect function of MatchplayNetworkClient, it returns without action when clientId == m_NetworkManager.LocalClientId, and only calls NetworkShutdown if this is not the case. Why is this?
It feels like it should be the other way around, calling NetworkShutdown when clientId == m_NetworkManager.LocalClientId.