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main.cpp
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131 lines (116 loc) · 4.42 KB
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//´úÂë²Î¿¼×Ô£ºhttps://www.zhihu.com/question/24786878
//https://www.zhihu.com/question/33712299
#include<stdio.h>
#include<stdlib.h>
#include<iostream>
#include"MyMath.h"
#include"Transform.h"
#include"DrawElement.h"
using namespace std;
CHAR fpsBuffer[256];
LARGE_INTEGER delta;
double vertexData[36][8] = {
{ -1.0,1.0,-1.0,0.0,0.0,0.0,0.0,-1.0 },
{ 1.0,1.0,-1.0,1.0,0.0,0.0,0.0,-1.0 },
{ -1.0,-1.0,-1.0,0.0,1.0,0.0,0.0,-1.0 },
{ -1.0,-1.0,-1.0,0.0,1.0,0.0,0.0,-1.0 },
{ 1.0,1.0,-1.0,1.0,0.0,0.0,0.0,-1.0 },
{ 1.0,-1.0,-1.0,1.0,1.0,0.0,0.0,-1.0 },
{ 1.0,1.0,-1.0,0.0,0.0,1.0,0.0,0.0 },
{ 1.0,1.0,1.0,1.0,0.0,1.0,0.0,0.0 },
{ 1.0,-1.0,-1.0,0.0,1.0,1.0,0.0,0.0 },
{ 1.0,-1.0,-1.0,0.0,1.0,1.0,0.0,0.0 },
{ 1.0,1.0,1.0,1.0,0.0,1.0,0.0,0.0 },
{ 1.0,-1.0,1.0,1.0,1.0,1.0,0.0,0.0 },
{ 1.0,1.0,1.0,0.0,0.0,0.0,0.0,1.0 },
{ -1.0,1.0,1.0,1.0,0.0,0.0,0.0,1.0 },
{ 1.0,-1.0,1.0,0.0,1.0,0.0,0.0,1.0 },
{ 1.0,-1.0,1.0,0.0,1.0,0.0,0.0,1.0 },
{ -1.0,1.0,1.0,1.0,0.0,0.0,0.0,1.0 },
{ -1.0,-1.0,1.0,1.0,1.0,0.0,0.0,1.0 },
{ -1.0,1.0,1.0,0.0,0.0,-1.0,0.0,0.0 },
{ -1.0,1.0,-1.0,1.0,0.0,-1.0,0.0,0.0 },
{ -1.0,-1.0,1.0,0.0,1.0,-1.0,0.0,0.0 },
{ -1.0,-1.0,1.0,0.0,1.0,-1.0,0.0,0.0 },
{ -1.0,1.0,-1.0,1.0,0.0,-1.0,0.0,0.0 },
{ -1.0,-1.0,-1.0,1.0,1.0,-1.0,0.0,0.0 },
{ -1.0,1.0,1.0,0.0,0.0,0.0,1.0,0.0 },
{ 1.0,1.0,1.0,1.0,0.0,0.0,1.0,0.0 },
{ -1.0,1.0,-1.0,0.0,1.0,0.0,1.0,0.0 },
{ -1.0,1.0,-1.0,0.0,1.0,0.0,1.0,0.0 },
{ 1.0,1.0,1.0,1.0,0.0,0.0,1.0,0.0 },
{ 1.0,1.0,-1.0,1.0,1.0,0.0,1.0,0.0 },
{ -1.0,-1.0,-1.0,0.0,0.0,0.0,-1.0,0.0 },
{ 1.0,-1.0,-1.0,1.0,0.0,0.0,-1.0,0.0 },
{ -1.0,-1.0,1.0,0.0,1.0,0.0,-1.0,0.0 },
{ -1.0,-1.0,1.0,0.0,1.0,0.0,-1.0,0.0 },
{ 1.0,-1.0,-1.0,1.0,0.0,0.0,-1.0,0.0 },
{ 1.0,-1.0,1.0,1.0,1.0,0.0,-1.0,0.0 }
};
void drawCube(DrawElement *dw) {
//#pragma omp parallel for
for (int i = 0; i < 12; i++) {
point p1;
point p2;
point p3;
int index0 = i * 3;
int index1 = i * 3 + 1;
int index2 = i * 3 + 2;
p1.setPoint(vertexData[index0][0], vertexData[index0][1], vertexData[index0][2], 1.0f, 1.0f, 1.0f, 1.0f, vertexData[index0][3], vertexData[index0][4], vertexData[index0][5], vertexData[index0][6], vertexData[index0][7], 1);
p2.setPoint(vertexData[index1][0], vertexData[index1][1], vertexData[index1][2], 1.0f, 1.0f, 1.0f, 1.0f, vertexData[index1][3], vertexData[index1][4], vertexData[index0][5], vertexData[index0][6], vertexData[index0][7], 1);
p3.setPoint(vertexData[index2][0], vertexData[index2][1], vertexData[index2][2], 1.0f, 1.0f, 1.0f, 1.0f, vertexData[index2][3], vertexData[index2][4], vertexData[index0][5], vertexData[index0][6], vertexData[index0][7], 1);
dw->drawTriangle(&p1, &p2, &p3);
}
if (dw->isDeferred) {
dw->drawDeferred();
}
}
int WINAPI WinMain(HINSTANCE hinstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow) {
DrawElement *dw = new DrawElement();
dw->isDeferred = true;
dw->initDevice();
/* World-View matrix */
dw->cameraPosition.setVect(0.0, 0.0, -3.0);
dw->cameraTarget.setVect(0.0, 0.0, 0.0);
dw->cameraUp.setVect(0.0, 1.0, 0.0);
dw->transform.set_view_matrix(&dw->cameraPosition, &dw->cameraTarget, &dw->cameraUp);
matr_identity(&dw->transform.world_matrix);
dw->transform.set_transform_matrix();
dw->loadTexture("rong2.bmp");
dw->renderMode =TEXTURE_MODE;
dw->lightPos.setVect(0.0f, 0.0f, -3.0f);
dw->lightDiffuse.setVect(0.0f, 0.0f, 1.0f);
dw->lightSpecular.setVect(1.0f, 1.0f, 1.0f);
dw->lightAmbient.setVect(0.0f, 0.0f, 1.0f);
vect rotateRow;
rotateRow.setVect(1, 1, 0);
matr tempMatrix;
double theta = 0.001f*PI;
QueryPerformanceFrequency(&dw->frequency_);
matr rotateMatrix;
while (true) {
theta = 0.1*PI / dw->fps_;
QueryPerformanceCounter(&dw->startTick);
dw->clearBuffer();
rotate_matrix(&rotateMatrix, theta, &rotateRow);
tempMatrix = dw->transform.world_matrix;
matrix_mul(&dw->transform.world_matrix, &rotateMatrix, &tempMatrix);
dw->transform.set_transform_matrix();
drawCube(dw);
/* Count FPS */
QueryPerformanceCounter(&dw->endTick);
delta.QuadPart = dw->endTick.QuadPart - dw->startTick.QuadPart;
dw->fps_ = 1.0f * dw->frequency_.QuadPart / delta.QuadPart;
sprintf_s(fpsBuffer, 256, "FPS: %.1f", dw->fps_);
SetBkColor(dw->hMemDC, RGB(0xD7, 0xC4, 0xBB));
SetTextColor(dw->hMemDC, RGB(0xD0, 0x10, 0x4C));
TextOut(dw->hMemDC, 0, 0, fpsBuffer, lstrlen(fpsBuffer));
SelectObject(dw->hMemDC, dw->hBITMAP);
BitBlt(dw->hdc, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, dw->hMemDC, 0, 0, SRCCOPY);
dw->updateScene();
}
dw->destoryDevice();
delete dw;
return 0;
}