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benis.txt
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168 lines (88 loc) · 5.2 KB
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Push push20's insta-kill-when-lower code on push16's platforms.
Push21 needs more buildings.
THere needs to be a reason to use the teleporter in push03, at the moment it's only a trap.
[06:27:59 pm] playe: hey term
[06:28:01 pm] TerminusEst13: Yo.
[06:28:09 pm] playe: are you going to make the spawn sound a dial up tone as well?
[06:28:17 pm] TerminusEst13: ...hahaha, that's a good idea.
[06:28:24 pm] playe: i think so, if doable
[06:28:34 pm] PresidentPeople: Heh, dialup
<Marcaek> TerminusEst13, perhaps some kind of less random mode to spawn in a drone every X intervals?
<Marcaek> or wait
<Marcaek> random spawn point :?
<TerminusEst13> That's a good idea. I'll go with that, thanks.
<Marcaek> oooh
Replace teleport fog. Reverse version of the player deaths?
Push20 and push34 needs one player 1 start.
Slow down ground on push08
<PresidentPeople> The camp spot [in Push24] was moved to the middle, but the outer platform is pretty bare now
<PresidentPeople> what about a slope up to the jump pad?
<PresidentPeople> That is, a slope to a slightly higher shelf
<Untitled> unless your map is very complex (lots of detail and whatnot), sheer size shouldn't be that deadly
<PresidentPeople> I know people asked for big maps, but they're turning out to be hard to play on once the players dwindle away
<TerminusEst13> Yeah.
<PresidentPeople> Whether they're survivors, or a small group to begin with
<WaTaKiD> so have the map shrink depending on # players left :p
<WaTaKiD> some outer pillars lower to the floor or something idk
<TerminusEst13> That's not a bad idea, Wata.
<PresidentPeople> yeah, that sounds neat
<TerminusEst13> It'll take revising and rebuilding every single big map available, but it's possible with GetPlayerCount.
<WaTaKiD> gl hf
<WaTaKiD> if that idea causes more trouble than its worth in the end, my apologies lol
<playe> hey i have a terribad idea for push: you know the handicap option in DM, where you can give yourself less HP?
<TerminusEst13> Aye.
<playe> it might be interesting if there was a way of changing a player's mass so one shot could send them flying crazily
<playe> obviously that comes with alot of problems too, which is why i preface it with "terribad"
<playe> but i thought it would be interesting
<TerminusEst13> Hmmmm.
<TerminusEst13> I might need to experiment with this, because the idea is certainly interesting.
<playe> i'm glad you think so
<playe> if i was working on it i would approach the idea with caution
<playe> because it could create some balance issues
<playe> but a match with heavier vs lighter players seems interesting
<TerminusEst13> I'll probably start it off as a global cvar that effects everybody, and then expand from there.
<playe> so we're on push27 right now
<playe> and police aren't spawning, and people are making a few suggestions
<playe> a) widen the big ole hole in the center b) squeeze in the spokes/narrow the bridge part (so it's like four circles on a hub?? idk how to explain it) or c) perhaps make the map less safe somehow
<playe> lastly d) maybe purdy it up some more by adding a crack/fissure running from the center to edges
Make spawn protection a cl cvar.
<playe> now that's what i call bullshit suggestions vol 2: hey why doesn't the push quit message blurb say something like "please don't go, there's more demons to push"
<TerminusEst13> Hahaha. I should probably include some custom Push quit messages.
<playe> "please don't go, the drones need you, they look up to you"
<Roman6a> hey TerminusEst13 i found a bug in push, on map push38 if you spend your doublejump and land on a tree, you will regain your doublejump but the image on your hud will not reflect this
<Roman6a> dunno if it happens on other maps
[push37]
[03:44:29 pm] mumble: hey term, how about if you could on this map get thrown into the back room at the end of the catwalk, but go out of bounds
[03:44:35 pm] mumble: and you hear girls screaming
All maps need more police spawns, police need +NOCLIP on their shots.
^- Don't +NOCLIP their shots, it keeps them from hitting players.
push57 is a target shooting bullseye, flying shotguns fly around and spew around that shoot players?
Turn the surfing limit into an adjustable cvar.
Push25's southwest stack has some misaligned brown/black crates.
"Please read, a personal appeal from TerminusEst13" ad for push24.
Incorporate the rest of the banners
Terminator mode where one person gets a super-push Railgun
Support for buckshot/instagib modes?
Account system integration to track stats?
CL cvar to turn off flashing on hit.
Drones need HUD of some kind.
Disable doublejump on sudden death?
Make mpush64 louder.
FOR v0.8:
===============
New:
Revae's CyDM03 map
InfirnexWater.wad
Wind.wad (by Gothic)
That one dance disco map by UQ
That one bouncy castle map by Mumble
Updated:
PUSH68.zip
Push47 has a massive corner in the former-corner building.
Push09 need to have the killfloor slowly rise up, like unholypimpin's rejected drowning map.
<kenny> speaking of power-up, have you considered disabling the use of double-jump while the flight powerup is active?
FOR LATER:
==============
TheUnrealRogue-PUSHMAP.wad (Needs a dramatic rehaul)
shivers-Desert Track.wad (Ditto)
Gardie-PUSH02-Welcome_To_Vinesauce.wad (ditto)