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test.pwn
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175 lines (163 loc) · 5.39 KB
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/*
Test of GMenu.inc
*/
#include <a_samp>
#include <gmenu>
#include <zcmd>
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" --- Test of GMenu --- ");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
//----------------------------------------------------------------------------//
Menu:WEAPONS(playerid, response, listitem)
{
if (response == MENU_RESPONSE_SELECT)
{
switch (listitem)
{
case 0:
{
GivePlayerWeapon(playerid, 8, 1);
}
case 1:
{
GivePlayerWeapon(playerid, 9, 1);
}
case 2:
{
if (GetPlayerMoney(playerid) < 5000)
{
return SendClientMessage(playerid, 0xFF0002FF, "* Necesitas $5.000 para comprar un Granada.");
}
GivePlayerMoney(playerid, -5000);
GivePlayerWeapon(playerid, 16, 1);
}
case 3:
{
if (GetPlayerMoney(playerid) < 5000)
{
return SendClientMessage(playerid, 0xFF0002FF, "* Necesitas $5.000 para comprar un Molotov Cocktail.");
}
GivePlayerMoney(playerid, -5000);
GivePlayerWeapon(playerid, 18, 1);
}
case 4:
{
GivePlayerWeapon(playerid, 24, 50);
}
case 5:
{
if (GetPlayerMoney(playerid) < 10000)
{
return SendClientMessage(playerid, 0xFF0002FF, "* Necesitas $10.000 para comprar un RPG");
}
GivePlayerMoney(playerid, -10000);
GivePlayerWeapon(playerid, 35, 1);
}
case 6:
{
if (GetPlayerMoney(playerid) < 100000)
{
return SendClientMessage(playerid, 0xFF0002FF, "* Necesitas $100.000 para comprar una Minigun.");
}
GivePlayerMoney(playerid, -100000);
GivePlayerWeapon(playerid, 38, 1000);
}
case 7:
{
if (GetPlayerMoney(playerid) < 350)
{
return SendClientMessage(playerid, 0xFF0002FF, "* Necesitas $350 para comprar una Combat Shotgun.");
}
GivePlayerMoney(playerid, -350);
GivePlayerWeapon(playerid, 27, 1000);
}
}
}
return 1;
}
//----------------------------------------------------------------------------//
Menu:TUNING(playerid, response, listitem)
{
new idveh = GetPlayerVehicleID(playerid);
if (response == MENU_RESPONSE_SELECT)
{
switch (listitem)
{
case 0:
{
ChangeVehicleColor(idveh, 0, 0);
}
case 1:
{
ChangeVehicleColor(idveh, 1, 1);
}
case 2:
{
ChangeVehicleColor(idveh, 2, 2);
}
case 3:
{
ChangeVehicleColor(idveh, 3, 3);
}
case 4:
{
ChangeVehicleColor(idveh, 4, 4);
}
case 5:
{
ChangeVehicleColor(idveh, 5, 5);
}
case 6:
{
ChangeVehicleColor(idveh, 6, 6);
}
case 7:
{
ChangeVehicleColor(idveh, 7, 7);
}
}
}
return 1;
}
//----------------------------------------------------------------------------//
CMD:menuv(playerid)
{
ShowPlayerMenu(playerid, WEAPONS, "Menu de Armas");
AddPlayerMenuItem(playerid, "Katana");
AddPlayerMenuItem(playerid, "Chainsaw");
AddPlayerMenuItem(playerid, "Grenade", "Arma letal, te costará ~g~~h~$5,000 ~w~~h~por granada!");
AddPlayerMenuItem(playerid, "Molotov Cocktail", "Arma letal, te costará ~g~~h~$5,000 ~w~~h~por molotov!");
AddPlayerMenuItem(playerid, "Desert Eagle");
AddPlayerMenuItem(playerid, "RPG", "Arma letal, te costará ~g~~h~$10,000 ~w~~h~por rocket!");
AddPlayerMenuItem(playerid, "Minigun", "La mejor arma del juego, sin duda vale ~g~~h~$100,000!");
AddPlayerMenuItem(playerid, "Combat Shotgun", "Precio: ~g~~h~$350");
return 1;
}
//----------------------------------------------------------------------------//
CMD:tuning(playerid)
{
if(!IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, 0xFF0000FF, "* {FFFFFF}Debes estar dentro de un vehículo para usar este comando.");
return 1;
}
ShowPlayerMenu(playerid, TUNING, "Tuning - Colores");
AddPlayerMenuItem(playerid, "~l~0 (000000)");
AddPlayerMenuItem(playerid, "~w~~h~1 (F5F5F5)");
AddPlayerMenuItem(playerid, "~b~~h~2 (2A77A1)");
AddPlayerMenuItem(playerid, "~r~3 (840410)");
AddPlayerMenuItem(playerid, "~g~4 (263739)");
AddPlayerMenuItem(playerid, "~r~~h~~h~~h~~h~~h~5 (86446E)");
AddPlayerMenuItem(playerid, "~y~6 (D78E10)");
AddPlayerMenuItem(playerid, "~b~~h~~h~7 (4C757F)");
return 1;
}
//----------------------------------------------------------------------------//