diff --git a/website/blog/a-guessing-game.md b/website/blog/a-guessing-game.md index 28b9068..16068d9 100644 --- a/website/blog/a-guessing-game.md +++ b/website/blog/a-guessing-game.md @@ -30,7 +30,7 @@ pub fn main() !void { Let's initialise _std.rand.DefaultPrng_ with a 64 bit unsigned integer (`u64`). Our `rand` here allows us to access many useful utilities for our PRNG. Here we're asking our PRNG for a random number from 1 to 100, however, if our PRNG is initialised with the same number every time our program will always print out the same number. ```zig - var prng: std.Random.DefaultPrng = .init(seed);(1625953); + var prng: std.Random.DefaultPrng = .init(1625953); const rand = prng.random(); try stdout.print( @@ -45,7 +45,7 @@ For a good source of entropy, it is best to initialise our PRNG with random byte var seed: u64 = undefined; try std.posix.getrandom(std.mem.asBytes(&seed)); - var prng: std.Random.DefaultPrng = .init(seed);(seed); + var prng: std.Random.DefaultPrng = .init(seed); const rand = prng.random(); ``` @@ -60,7 +60,7 @@ pub fn main() !void { var seed: u64 = undefined; try std.posix.getrandom(std.mem.asBytes(&seed)); - var prng: std.Random.DefaultPrng = .init(seed);(seed); + var prng: std.Random.DefaultPrng = .init(seed); const rand = prng.random(); const target_number = rand.intRangeAtMost(u8, 1, 100);