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shader_synth.cpp
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71 lines (58 loc) · 1.11 KB
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#include "shader_synth.hpp"
#include "manager.hpp"
#include "inputmanager.hpp"
ShaderSynth::ShaderSynth(const char* vs_filepath, const char* fs_filepath) : Shader(vs_filepath, fs_filepath)
{
fprintf(stderr, "ShaderSynth constructing\n");
synth1 = 0;
synth2 = 0;
synth3 = 0;
synth4 = 0;
synth5 = 0;
synth6 = 0;
synth7 = 0;
synth8 = 0;
synth9 = 0;
}
ShaderSynth::~ShaderSynth()
{
}
void ShaderSynth::update()
{
use();
set_int("size_x", 1024);
set_int("size_y", 1024);
set_int("synth1", synth1);
set_int_array("downNotes", 220, manager.getInputMgr()->getSynthKeysDown());
set_int_array("downTimes", 220, manager.getInputMgr()->getSynthDownTimes());
set_float("time", manager.getTime()*10+1000);
}
void ShaderSynth::action1()
{
}
void ShaderSynth::action2()
{
}
void ShaderSynth::action3()
{
}
void ShaderSynth::action4()
{
}
void ShaderSynth::action5()
{
}
void ShaderSynth::action6()
{
}
void ShaderSynth::action7()
{
}
void ShaderSynth::action8()
{
}
void ShaderSynth::synthAction(unsigned char input_data[])
{
fprintf(stderr, "Setting synth1 to %d\n", input_data[1]);
synth1 = input_data[1];
}