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enemy attacking/player damage #16
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Middle priorityFeatures that need to be done, but there is no rush to completeFeatures that need to be done, but there is no rush to completeenhancementNew feature or requestNew feature or request
Description
Base enemy prefab gains the ability to melee attack player when within a modifiable range, meaning
- enemy should be able to detect distance from player
- enemy attack creates a hurtbox (2D trigger collider) when within a customizable distance form the player
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Middle priorityFeatures that need to be done, but there is no rush to completeFeatures that need to be done, but there is no rush to completeenhancementNew feature or requestNew feature or request