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Rat_In_The_Maze.py
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192 lines (175 loc) · 7.62 KB
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import pygame
import time
from threading import *
import ExtraWidgets
import StartProcess
import Rat_In_The_Maze
class Rat_in_Maze:
def __init__(self, v, speed):
pygame.init()
pygame.display.set_caption("Rat In The Maze")
self.operations=0
self.WaitForEndProcess=False
self.n = v
self.SIDE = 600
self.block = self.SIDE // self.n
self.win = pygame.display.set_mode((self.SIDE+450, self.SIDE))
self.speed=speed
self.R_SIDE = (3 * self.block) // 4
self.RAT = pygame.transform.scale(pygame.image.load('Images/Rat.jpg'), (self.R_SIDE, self.R_SIDE))
self.HOME = pygame.transform.scale(pygame.image.load('Images/Home.png'), (self.block,self.block))
self.WHITE = (255, 255, 255);self.BLACK = (0, 0, 0)
self.rat_pos=[[0,0]]
self.IMG_Pading = (self.block - self.R_SIDE) // 2
self.maze=[[0]*self.n for i in range(self.n)]
self.visited=[[0]*self.n for i in range(self.n)]
self.RIGHT_MOVE=[1,0,-1,0];self.DOWN_MOVE=[0,1,0,-1]
self.make_maze=True
self.solving=False
self.running = True
self.StartVisualization()
def StartVisualization(self):
self.print_maze()
pygame.font.init()
font = pygame.font.SysFont('helvetica', 23)
self.win.blit(font.render("Click on cells to create wall.", False, (255, 255, 255)), (670,50))
self.win.blit(font.render("Press Space to START", False, (255, 255, 255)),(700,80))
AddMainMenuButton = ExtraWidgets.MainMenuButton(self.win,700,300)
AddMainMenuButton.start()
AddExitText = ExtraWidgets.ExitText(self.win,725,250)
AddExitText.start()
self.CheckActions()
def CheckActions(self):
self.X = 700
self.Y = 300
SOLVE=Thread(target=self.solve)
while (self.running):
try:
self.pos = pygame.mouse.get_pos()
except:
pass
if(not self.running):
break
for event in pygame.event.get():
if event.type==pygame.QUIT:
self.running=False
pygame.quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.running = False
pygame.quit()
if event.key==pygame.K_RETURN:
self.operations=0
self.win.fill((0,0,0))
self.solving=False
self.make_maze=True
self.WaitForEndProcess=True
self.operation=0
self.rat_pos=[[0,0]]
self.visited=[[0]*self.n for i in range(self.n)]
self.StartVisualization()
if(not self.solving):
if(not self.running):
break
if event.type == pygame.MOUSEBUTTONDOWN:
if(0<=self.pos[0]<=600 and 0<=self.pos[1]<=600) and self.make_maze:
self.make_Wall(self.pos[0],self.pos[1])
if event.type == pygame.KEYDOWN:
if(not self.running):
break
if event.key == pygame.K_SPACE and not self.solving:
self.solving=True
self.WaitForEndProcess=True
self.make_maze=False
SOLVE=Thread(target=self.solve)
SOLVE.start()
pass
if self.pos[0] > self.X and self.pos[0] < self.X + 240 and self.pos[1] > self.Y and self.pos[
1] < self.Y + 35:
if event.type == pygame.MOUSEBUTTONDOWN:
try:
self.running=False
pygame.quit()
while(self.WaitForEndProcess):
pass
Process = StartProcess.START()
Process.start()
except:
pass
def make_Wall(self,x,y):
row=x//self.block;col=y//self.block
if(row==0 and col==0) or (row==self.n-1 and col==self.n-1):
return
self.maze[row][col]^=1
self.print_maze()
def print_maze(self):
for y in range(self.n):
if(not self.running):
break
for x in range(self.n):
if(not self.running):
break
color=self.WHITE
if(self.maze[x][y]==1):
color=self.BLACK
pygame.draw.rect(self.win, color, (x* self.block, y * self.block, self.block, self.block))
try:
self.win.blit(self.HOME, ((self.n-1) * self.block,(self.n-1) * self.block))
except:
pass
for i in range(self.n):
if(not self.running):
break
pygame.draw.line(self.win,(150,150,150),(0,i*self.block),(self.n*self.block,i*self.block),2)
pygame.draw.line(self.win,(150,150,150),(i*self.block,0),(i*self.block,self.n*self.block),2)
cur=[0,0]
for i in self.rat_pos[1:]:
if(not self.running):
break
pygame.draw.line(self.win, (255, 0, 0), (self.block//2 + cur[0] * self.block, self.block//2 + cur[1] * self.block),
(self.block//2+ i[0] * self.block,self.block//2+ i[1] * self.block), 5)
cur=i
pygame.draw.line(self.win,(150,150,150),(self.n*self.block,0),(self.n*self.block,self.SIDE),5)
self.win.blit(self.RAT, (self.IMG_Pading + (self.rat_pos[-1][0]) * self.block, self.IMG_Pading + (self.rat_pos[-1][1]) * self.block))
update_canvas=pygame.Rect(0,0,600,600)
pygame.display.update(update_canvas)
def find_way(self,x,y):
self.operations+=1
if(not self.running):
return 0
if(x==self.n-1 and y==self.n-1):
return 1
for i in range(4):
if(not self.running):
break
row=x+self.RIGHT_MOVE[i]
col=y+self.DOWN_MOVE[i]
if(0<=row<self.n and 0<=col<self.n and self.maze[row][col]==0 and not self.visited[row][col]):
if(not self.running):
break
self.visited[row][col]=1
self.rat_pos.append([row,col])
self.print_maze()
time.sleep(1/self.speed)
if(self.find_way(row,col)):
return 1
else:
if(not self.running):
return 0
self.operations+=1
self.rat_pos.pop()
self.print_maze()
time.sleep(1/self.speed)
return 0
def solve(self):
self.visited[0][0]=1
if(self.find_way(0,0)):
ExtraWidgets.OperationsDoneRat(self.operations-1,self.win,700,400,"MAZE is Solved")
elif(not self.running):
self.WaitForEndProcess=False
return 0
else:
ExtraWidgets.OperationsDoneRat(self.operations-1,self.win,700,400,"MAZE cannot be Solved")
font = pygame.font.SysFont('helvetica', 28)
self.win.blit(font.render("Press Enter to Restart.", False, (255, 255, 255)), (680,500))
self.WaitForEndProcess=False