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Recover_BST.cpp
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101 lines (71 loc) · 1.24 KB
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#include <iostream>
using namespace std;
class Node{
public:
int data;
Node *left,*right;
Node(int val){
data=val;
left=right=NULL;
}
};
void swap(int *a,int *b){
int temp=*a;
*a=*b;
*b=temp;
}
void calcPoint(Node *root,Node **first,Node **mid ,Node **last,Node **prev){
if(root==NULL){
return;
}
calcPoint(root->left,first,mid,last,prev);
if(*prev && root->data<(*prev)->data){
if(!*first){
*first=*prev;
*mid=root;
}else{
*last=root;
}
}
*prev=root;
calcPoint(root->right,first,mid,last,prev);
}
void restoreBST(Node* root){
if(root==NULL){
return;
}
Node *first,*mid,*last,*prev;
first=NULL;
mid=NULL;
last=NULL;
prev=NULL;
calcPoint(root,&first,&mid,&last,&prev);
if(first && last){
swap(&(first->data),&(last->data));
}
else if(first && mid){
swap(&(first->data),&(last->data));
}
}
void inorder(Node *root){
if(root==NULL){
return;
}
inorder(root->left);
cout<<root->data<<" ";
inorder(root->right);
}
int main(){
Node *root=new Node(6);
root->left=new Node(9);
root->right=new Node(3);
root->left->left=new Node(1);
root->left->right=new Node(4);
root->right->right=new Node(13);
inorder(root);
cout<<endl;
restoreBST(root);
inorder(root);
cout<<endl;
return 0;
}