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Missing units and their equipment: Rebel Guerillas #24
Description
Currently, the Rebel Guerillas are missing the spotters, Pioneers, and Veterans, along with their equipment and abilities. in addition, the jeeps do not have the ability to upgrade with heavy plating. This is missing due to the current version being v2 while the current is v2.6 (https://onepagerules.com/portfolio/grimdark-future/)
Spotters [5] Qua 5+ Def 5+ Carbines (18”, A1), CCWs (A1) Scout, Stealth I 85pts
Pioneers [5] Qua 5+ Def 5+ Shotguns (12”, A2), CCWs (A1) Ambush, Dug In J 90pts
Veterans [5] Qua 4+ Def 4+ Carbines (18”, A1), CCWs (A1) Fearless A, G 90pts
I Replace any Carbine:
Marksman Rifle (30”, A1, AP(1)) +5pts
HE Rifle (30”, A1, AP(1), Blast(3)) +10pts
AT Rifle (30”, A1, AP(4), Deadly(3)) +15pts
Upgrade any model with:
Spotting Laser +15pts
J Replace any Shotgun:
Flamethrower (12”, A6) +5pts
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +10pts
Replace any CCW:
Energy Sword (A2, AP(1), Rending) +5pts
Energy Fist (A2, AP(2)) +10pts
L Upgrade with:
Heavy Plating (Tough(+3)) +55pts
Special Rules:
Dug In: Enemies charging this unit don’t count as having charged for the purpose of special rules, and they must take a dangerous terrain test before attacking.
Spotting Laser: This model may try to mark an enemy unit instead of firing one of its weapons. Pick one enemy unit within 36” and line of sight and roll one die, on a 4+ it’s marked. Friendly units may remove markers from the target to get +X to their shooting rolls against the marked unit, where X is the number of removed markers.