3D Elements inconsistently draw over Nova UI #209
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karlloveridge
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It might not be this but I was rendering my NovaUI in an overlay camera in URP but the field of view was slightly different to my main camera. This caused issues with alignment of rendering and picking objects in the UI/3D scene (partly because I was using the wrong cameras in different bits of code. Make sure the camera settings were in sync solved the problem for me. Good luck. |
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So I can get 3D content to draw on top of the UI toward the center. However, when I move the 3D element up or down the screen, it pops off not too far off the origin. I can compensate for this by moving the 3D element in Z, but toward the very top, it simply won't draw. Its as though Nova is miscalculating the bounding area of the 3D element and thinks it's gone off-screen.
Any suggestions?
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