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Session.h
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72 lines (58 loc) · 1.73 KB
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// ======================================================================================
// File : Session.h
// Author : Li Chen
// Last Change : 07/29/2010 | 15:48:08 PM | Thursday,July
// Description :
// ======================================================================================
#pragma once
#ifndef GAMESERVICE_SESSION_H
#define GAMESERVICE_SESSION_H
#include "Message.h"
namespace GameService
{
class SessionSrv : public MessageRecipient
{
public:
SessionSrv();
SessionSrv(MessageMgr* msgMgr);
virtual ~SessionSrv() {}
GS_BOOL BeginSession();
GS_BOOL JoinSession();
GS_BOOL StartSession();
GS_BOOL CanWriteStats();
GS_BOOL EndSession();
GS_BOOL LeaveSession();
GS_BOOL DeleteSession();
GS_BOOL IsCreated() { return m_IsCreated; }
GS_BOOL IsStarted()
{
if (m_IsStarted
#if defined(_XBOX) || defined(_XENON)
&& m_hSession != INVALID_HANDLE_VALUE
#endif
)
{
return TRUE;
}
return FALSE;
}
#if defined(_XBOX) || defined(_XENON)
HANDLE GetCurrentHandle() { return m_hSession; }
#endif
// inherit from MessageHandler
void MessageResponse(Message* message);
private:
static const GS_DWORD m_dwPublicSlots = 8;
static const GS_DWORD m_dwPrivateSlots = 8;
GS_BOOL m_IsCreated;
GS_BOOL m_IsStarted;
#if defined(_XBOX) || defined(_XENON)
// SessionSrv data
XSESSION_INFO m_SessionInfo; // SessionSrv info
ULONGLONG m_SessionNonce; // Nonce
HANDLE m_hSession; // Handle
GS_DWORD m_iLastWriteStatsInSession;
#endif
};
} // namespace GameService
#endif // SESSION_H