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I would like to be able to edit a texture directly within Blender and pipeline those pixels into Unity - the same way viewport pixels pipeline from Unity.
Few concerns though:
- Textures can be huge - what's the size limit on something like this? I don't want to pump 4K textures this way.
- Would this slow down other operations going in the opposite direction? (A user wouldn't be manipulating a mesh while also manipulating a texture, so the only concern would be viewport messages)
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