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<style> @page { size: A4; margin: 0; } html, body { margin: 0; padding: 0; width: 210mm; height: 297mm; font-family: 'Georgia', serif; font-size: 8pt; /* Slightly smaller for cheat sheet density */ color: #1a1a1a; background-color: #ffffff; box-sizing: border-box; } * { box-sizing: border-box; } /* --- Layout Containers --- */ .page { width: 210mm; height: 297mm; padding: 8mm; position: relative; overflow: hidden; page-break-after: always; } .columns { display: table; width: 100%; border-spacing: 6mm 0; height: auto; } .column { display: table-cell; width: 50%; vertical-align: top; } /* --- Typography & Colors --- */ .primary-color { color: #8b0000; } .bg-primary { background-color: #8b0000; color: white; } .border-primary { border: 2px solid #8b0000; } h1 { font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; text-transform: uppercase; margin: 0; font-weight: bold; font-size: 18pt; letter-spacing: 2px; color: white; } h2 { font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; text-transform: uppercase; margin: 0 0 4px 0; font-weight: bold; font-size: 10pt; color: white; background-color: #2c3e50; padding: 4px 8px; border-bottom: 2px solid #1a252f; border-radius: 2px; } h3 { font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 9pt; font-weight: bold; margin: 4px 0 2px 0; color: #8b0000; border-bottom: 1px solid #ddd; } .header-banner { background-color: #8b0000; padding: 8px 12px; display: flex; justify-content: center; align-items: center; border-radius: 4px; border-bottom: 2px solid #5a0000; margin-bottom: 4px; } table { width: 100%; border-collapse: collapse; font-size: 8pt; margin-bottom: 4px; } th, td { border: 1px solid #ddd; padding: 3px 4px; text-align: left; vertical-align: top; } th { background-color: #f2f2f2; font-weight: bold; font-family: 'Helvetica Neue', sans-serif; } tr:nth-child(even) { background-color: #f9f9f9; } .box { border: 1px solid #ccc; padding: 6px; border-radius: 4px; background-color: #fff; } ul { margin: 0; padding-left: 14px; } li { margin-bottom: 2px; } strong { color: #333; } .small-text { font-size: 8pt; color: #555; font-style: italic; } </style>

Eda — Rules Cheat Sheet

  <div class="box">
    <h2>Core Mechanics</h2>
    <h3>Checks (d100)</h3>
    <ul>
        <li><strong>success:</strong> Roll &le; skill/attribute.</li>
        <li><strong>failure:</strong> Roll > skill/attribute.</li>
        <li><strong>degree of success (DoS):</strong> Tens digit of a successful roll (e.g., Roll 48 = 4 DoS).</li>
        <li><strong>Critical success:</strong> Doubles under skill (11, 22, etc.).
            <ul>
                <li><em>Combat:</em> Crit Dmg (Weapon + Tens) + <strong>injury</strong>.</li>
                <li><em>Non-Combat:</em> Auto success (max difficulty).</li>
            </ul>
        </li>
        <li><strong>Pushing:</strong> Gain advantage, but lose 10 IP (Instinct).</li>
    </ul>

    <h3>advantage & disadvantage</h3>
    <ul>
        <li><strong>advantage:</strong> Swap tens/units for best result.</li>
        <li><strong>disadvantage:</strong> Swap tens/units for worst result.</li>
    </ul>

    <h3>Difficulty Modifiers</h3>
    <table>
        <tr><th>Difficulty</th><th>Requirement</th></tr>
        <tr><td>Easy</td><td>0 DoS (Routine tasks)</td></tr>
        <tr><td>Routine</td><td>1 DoS (Standard tasks)</td></tr>
        <tr><td>Challenge</td><td>2 DoS (Demanding tasks)</td></tr>
        <tr><td>Hard</td><td>4 DoS (Significant obstacles)</td></tr>
        <tr><td>Extreme</td><td>6 DoS (Edge of capability)</td></tr>
        <tr><td>Impossible</td><td>8 DoS (Legendary feats)</td></tr>
    </table>
  </div>

  <div class="box">
    <h2>Combat Actions</h2>
    <div class="small-text">Turn: 2 AP + 1 Zero Cost Action.</div>
    
    <h3>Standard Actions (1 AP)</h3>
    <ul>
        <li><strong>Move:</strong> Move up to Speed (AGI/10 m). <br><em>Evasive Stance:</em> Move >3m = +3 Defense.</li>
        <li><strong>Attack:</strong> Weapon check. 2nd attack = 1/2 skill.</li>
        <li><strong>Help:</strong> advantage to ally (melee range).</li>
        <li><strong>Interact:</strong> Open door, light torch, etc.</li>
        <li><strong>Swap Weapon:</strong> Draw/Sheathe.</li>
        <li><strong>Stand Up:</strong> From prone.</li>
        <li><strong>Prepare:</strong> Save action for reaction later.</li>
    </ul>
    
    <h3>Zero Cost Actions</h3>
    <ul>
        <li><strong>Wait (Vanguard only):</strong> Drop to Rearguard. Regain 1 Reaction.</li>
    </ul>

    <h3>Reactions (Cost 1 Reaction from Pool)</h3>
    <ul>
        <li><strong>Dodge (AGI):</strong> Success = No damage.</li>
        <li><strong>Parry (combat style):</strong> Reduce dmg by Weapon + DoS.</li>
        <li><strong>Block (Shield):</strong> Reduce dmg by Shield + DoS. Fail = Half dmg.</li>
    </ul>
  </div>

  <div class="box">
    <h2>Damage & Wounds</h2>
    <ul>
        <li><strong>Damage:</strong> Weapon Base + DoS.</li>
        <li><strong>Bleeding:</strong> Defense reduced by 2. Removed by Medicine check.</li>
        <li><strong>Wounds/Injuries:</strong> Caused by Critical Hits. Roll on injury Table.</li>
    </ul>
  </div>

  </td>
  
  <td class="column">

injury Table (d100)

Roll Severity Effect & Description
01-10 Minor Stunned: Lose 1 action point (AP) on your next turn.
Glancing Blow.
11-20 Minor Pain: -10 to next check.
Deep Gash.
21-30 Minor Disoriented: Disadv. on Logic/Instinct (1d4 rnds).
Knocked Senseless.
31-40 Mod. Hobbled: Speed halved until healed.
Leg Wound.
41-50 Mod. Weakened Grip: Disadv. on arm checks.
Arm Wound.
51-60 Mod. Concussion: -10 Logic/Instinct permanently*.
Head Trauma.
61-70 Severe Winded: No "Sprint". -10 CON checks.
Broken Ribs.
71-80 Severe Vulnerable: Defense penalty from Bleeding is doubled (Total -4 Defense).
Internal injury.
81-85 Severe Useless Limb: Limb unusable.
Mangled Limb.
86-90 Severe Permanent Loss: -5 to relevant stat.
Severed Extremity.
91-95 Lethal Dying: Drop to 0 HP.
Mortal Wound.
96-99 Lethal Amputation: Limb gone. CON check or pass out.
Severed Limb.
00 Fatal Dead: Instant death.
Fatality.
*Until fully rested/healed. Severe injuries require surgery.
  <div class="box">
    <h2>Conditions</h2>
    <table>
        <tr><th>Condition</th><th>Effect</th></tr>
        <tr><td><strong>Blinded</strong></td><td>Disadv. on attacks. Fail sight checks.</td></tr>
        <tr><td><strong>Frightened</strong></td><td>Disadv. on all checks. Can't move closer.</td></tr>
        <tr><td><strong>Prone</strong></td><td>Ranged attacks vs you: Disadv.<br>Melee attacks vs you: Adv.</td></tr>
        <tr><td><strong>Stunned</strong></td><td>No actions/reactions. Enemies have Adv.</td></tr>
        <tr><td><strong>Unconscious</strong></td><td>Prone & Stunned. Auto-fail checks. Crits vs you.</td></tr>
        <tr><td><strong>Exhaustion</strong></td><td>1: Disadv. checks. 2: Half speed. 3: Unconscious.</td></tr>
    </table>
  </div>

  </td>
</tr>