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This repository was archived by the owner on Feb 12, 2026. It is now read-only.
This repository was archived by the owner on Feb 12, 2026. It is now read-only.

Incorrect vertex order #4

@jcxz

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@jcxz

The order of vertices you are using for the the fullscreen quad in hp_drawLightfield() is wrong. Your vertices are in clockwise order instead of the OpenGL default counterclockwise order. Right now to see any output from hp_drawLightfield(), one has to either disable face culling or switch vertex winding with glFrontFace(GL_CW).

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