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trafficLight.py
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223 lines (209 loc) · 8.69 KB
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# -*- coding: utf-8 -*-
import pygame
from pygame.locals import *
import os,random
from debugLog import *
#diretorios
dir_img='images'+str(os.sep)
dir_auto=dir_img+'auto'+str(os.sep)
#imagens
car_images=[[pygame.image.load(dir_auto+"autoC"+str(x)+".png").convert_alpha()] for x in range(1,6)]
car_images[4].append( pygame.image.load(dir_auto+"autoC5f.png").convert_alpha() )
truck_images=[[pygame.image.load(dir_auto+"autoT"+str(x)+".png").convert_alpha()] for x in range(1,3)]
traffic_img = pygame.Surface((640,360),SRCALPHA,32)
traffic_img.blit(pygame.transform.scale(pygame.image.load(dir_img+"faixas3.png"),(640,260)),(0,100))
traffic_img.convert_alpha()
light_img = pygame.image.load(dir_img+"semaforo.png").convert_alpha()
light_scale=(light_img.get_width()//3)/light_img.get_height()
asphalt_img = pygame.image.load(dir_img+"asfalto.png").convert()
down_arrow= pygame.image.load(dir_img+"bikeArrowDown.png").convert_alpha()
up_arrow= pygame.image.load(dir_img+"bikeArrowUp.png").convert_alpha()
class carObject(object):
def __init__(self,posx,vel,image,frequency):
self.img=image
self.vel=vel
self.frequency=frequency#+random.randint(0,30)
self.rect=image.get_rect(x=posx)
self.scaled_rect=pygame.Rect(self.rect)
self.scaled_img=image
#pega o valor do sentido
self.direction=(int(self.vel>0)*2)-1
#multiplique isso por uma altura nova e obterá uma largura nova proporcional
self.scale=float(self.rect.w)/self.rect.h
self.move=0
def moveCar(self):
#soma a velocidade em x
move=self.vel
self.rect.x+=move
self.move+=move
#se passar de um dos limites retorna verdadeiro para ser removido
return True if self.rect.x>640 or self.rect.x<-self.rect.w else False
def stopCar(self):
if abs(self.move) < 200:
self.vel*=-1
self.direction*=-1
self.vel*=3
def blitCar(self,display,y,h):
self.rect.y=y
self.scaled_rect=pygame.Rect(0,0,int(h*self.scale),h)
self.scaled_rect.topleft=self.rect.topleft
self.scaled_img=pygame.transform.scale(self.img,self.scaled_rect.size)
display.blit(self.scaled_img,self.rect.topleft)
def collideCar(self,player):
try:
if self.scaled_rect.colliderect(player.hit_box):
player.damage+=1
player.pos[0]+=self.vel
player.vel=0
except Exception,e:debugLog(e)
def getViewport45(distancia_viewport,posicao_real,altura_camera):
valor_1=( (posicao_real) - (altura_camera) )
valor_2=( (posicao_real) + (altura_camera) )
valor_3=distancia_viewport*valor_1
return valor_3/valor_2
class trafficLight(object):
def __init__(self,time,direction,vel,freq,appear):
freq+=372
self.odometer=appear#quando aparece no jogo
self.vel=vel#velocidade dos carros na travessa
self.frequency=freq#frequencia dos carros(tempo de criacao)
self.freq_scale=freq/180
self.direction=direction#-1=esquerda 0=faixa dupla +1=direita
self.time=time#tempo de farol vermelho
self.setZero()
def setZero(self):
self.crosswalk_rect=pygame.Rect(0,0,0,0)
self.street_rect=pygame.Rect(0,0,0,0)
self.turned_on=random.randrange(100)<40 #False se o farol esta vermelho
debugLog(self.turned_on)
self.timer_start=True
self.running=False
self.street=False
self.crosswalk=False
self.boolean=False
self.player_infraction=False
self.next_time=0
self.car_list=[[],[]]#[0] para direita,[1] para esquerda
def turnOnOff(self,turn_on=True):
global car_images
if not turn_on:
self.car_list=[[],[]]
new_freq=self.freq_scale*self.street_rect.h
if self.direction>-1:# 0 or +1
image=random.choice(car_images)
image=pygame.transform.flip(image[0],True,False) if len(image)==1 else image[1]
self.car_list[0].append(carObject(10-image.get_width(),self.vel,image,new_freq))
if self.direction<+1:# -1 or 0
image=random.choice(car_images)
self.car_list[1].append(carObject(640,-self.vel,image[0],new_freq))
else:
for direction in self.car_list:
for car in direction:
car.stopCar()
return not turn_on
def eventControler(self,event,resize,move):
if self.running:
self.turned_on=self.turnOnOff(self.turned_on)
value=int(self.running)
self.running=False
return value
def getStreetRect(self):
return self.street_rect if self.turned_on else None
def getCrosswalkRect(self):
return self.crosswalk_rect if self.turned_on else None
def blitOn(self,final_display,listed_display,player,pause,gps,game_timer):
global asphalt_img,traffic_img,light_img
global car_images,truck_images
auto_images=car_images+(truck_images if gps else [])
if self.timer_start:
self.next_time=pygame.time.get_ticks()-game_timer+self.time
self.turned_on=self.turnOnOff(self.turned_on)
self.timer_start=False
pos=(0,player.odometer-self.odometer)
y=getViewport45(400,(255*11)-(pos[1]*2),150)#y faixa1
h=getViewport45(400,(255*12)-(pos[1]*2),150)#y faixa1 + h faixa1
h_2=getViewport45(400,(255*(14+int(self.direction==0)))-(pos[1]*2),150)#y faixa1 + h rua(2)
h_3=getViewport45(400,(255*(15+int(self.direction==0)))-(pos[1]*2),150)#y faixa1 + h faixa2(3)
rect_0=pygame.Rect(pos[0],460-y,640,h-y)#faixa 1
rect_1=pygame.Rect(pos[0],rect_0.y+rect_0.h,640,h_2-y)#rua
rect_2=pygame.Rect(pos[0],rect_1.y+rect_1.h,640,h_3-y)#faixa 2
self.crosswalk_rect=rect_0.union(rect_2)
self.street_rect=pygame.Rect(rect_1)
if not self.player_infraction and self.turned_on and rect_1.colliderect(player.hit_box):
self.player_infraction=True
player.receiveDamage(5,(0,0),5)
#1º ciclo foreach, mas só repete duas vezes
new_freq=self.freq_scale*rect_1.h
for d in xrange(2):
if self.direction==0:
car_y=rect_1.y+(rect_1.h/4)-(d*rect_1.h/2)
else:
car_y=rect_1.y-(rect_1.h/4)
#2º ciclo foreach (dentro do 1º)
car_len=len(self.car_list[d])
for c,car in enumerate(self.car_list[d]):
if new_freq!=car.frequency:
car.rect.x+=(new_freq-car.frequency)*(car_len-c)*car.direction
car.frequency=new_freq
if not pause:
remove=car.moveCar()
car.collideCar(player)
car.blitCar(listed_display,car_y,rect_1.h)
if not pause and remove: self.car_list[d].remove(car)
if len(self.car_list[d])>0 and self.turned_on:
if abs(self.car_list[d][-1].move)>new_freq:
image=random.choice(auto_images)
if d==0:
image=pygame.transform.flip(image[0],True,False) if len(image)==1 else image[1]
else:
image=image[0]
self.car_list[d].append(carObject(-image.get_width() if d==0 else 640, -self.vel*((d*2)-1), image ,new_freq))
if self.direction==0:
rect_2.y+=rect_1.h*0.5
rect_1.h*=1.5
final_display.blit(pygame.transform.scale(down_arrow,((315-249)+((rect_0.y-int(rect_0.h/1.5))/4),int(rect_0.h/1.5))),(249-((rect_0.y-int(rect_0.h/1.5))/4),rect_0.y-int(rect_0.h/1.5)) )
final_display.blit(pygame.transform.scale(up_arrow,((395-327)+((rect_2.y+(rect_2.h*2))/4),(rect_2.h*2))),(327,rect_2.y+rect_2.h) )
#faixa de pedestre 1
if rect_0.y<=360:
final_display.blit(traffic_img.subsurface(pygame.Rect(rect_0.x,rect_0.y,rect_0.w,360-rect_0.y) if rect_0.h+rect_0.y>360 else rect_0),(rect_0.x,rect_0.y))
#rua, asfalto
#final_display.blit(pygame.transform.scale(asphalt_img,rect_1.size),rect_1.topleft)
final_display.fill((50,50,50),rect_1)
#faixa de pedestre 2
if rect_2.y<=360:
final_display.blit(traffic_img.subsurface(pygame.Rect(rect_2.x,rect_2.y,rect_2.w,360-rect_2.y) if rect_2.h+rect_2.y>360 else rect_2),(rect_2.x,rect_2.y))
w_lt=light_img.get_width()/3
h_lt=light_img.get_height()
#poste da esquerda (costas)
crop_rect=pygame.Rect(w_lt*2,0,w_lt,h_lt)
croped_img=light_img.subsurface(crop_rect)
#lt_size=(int(float(w_lt)/h_lt*rect_0.h*2),rect_0.h*2)
#sign_pos=(270-new_size[0]-(sign_pos_vp)/1.7,sign_pos_vp-new_size[1])
scale=abs(rect_0.y-150+float(h_lt*0.5))/360 #if bike.pos[1]<self.player.pos[1] else 1
lt_size=(int(float(w_lt)*scale),int(float(h_lt)*scale))
croped_img=pygame.transform.scale( croped_img ,lt_size)
lt_pos=(250-lt_size[0]-(rect_0.y//1.7),(rect_0.y-lt_size[1]))
listed_display.blit(croped_img,lt_pos)
'''
try:
croped_img=pygame.transform.scale(croped_img,lt_size)
except Exception,e:debugLog(e)
listed_display.blit(croped_img,)
'''
#poste da direita (frente)
crop_rect.x=w_lt*int(not self.turned_on)
croped_img=light_img.subsurface(crop_rect)
scale=abs(rect_2.y-150+float(h_lt*0.5))/360 #if bike.pos[1]<self.player.pos[1] else 1
lt_size=(int(float(w_lt)*scale),int(float(h_lt)*scale))
croped_img=pygame.transform.scale( croped_img ,lt_size)
lt_pos=(400+(rect_2.y//1.7),(rect_2.y-lt_size[1])+lt_size[1]/10)
listed_display.blit(croped_img,lt_pos)
"""
lt_size=(int(float(w_lt)/h_lt*rect_0.h*2),rect_0.h*2)
try:
croped_img=pygame.transform.scale(croped_img,lt_size)
except Exception,e:debugLog(e)
listed_display.blit(croped_img,(460+((rect_2.h+rect_2.y-lt_size[1])//4),(rect_2.h+rect_2.y-lt_size[1])))
"""
self.running=True
return 0