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Program.cs
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37 lines (31 loc) · 937 Bytes
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using System;
using Foundation;
using UIKit;
using AVFoundation;
namespace PlanetParade
{
[Register("AppDelegate")]
class Program : UIApplicationDelegate
{
private static Game1 game;
internal static void RunGame()
{
game = new Game1();
game.Run();
}
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main(string[] args)
{
UIApplication.Main(args, null, "AppDelegate");
}
public override void FinishedLaunching(UIApplication app)
{
AVAudioSession audioSession = AVAudioSession.SharedInstance();
NSError audioSessionError = new NSError();
audioSession.SetCategory(new NSString("AVAudioSessionCategoryAmbient"), out audioSessionError);
RunGame();
}
}
}