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Very interesting approach on the Boids using VFX Graph, thank you very much for sharing. Have you tried the boids animated with an attractor and repeller like it's done in Unity's ECS Boids Example? If so, how does it perform compared to ECS?
Very interesting approach on the Boids using VFX Graph, thank you very much for sharing. Have you tried the boids animated with an attractor and repeller like it's done in Unity's ECS Boids Example? If so, how does it perform compared to ECS?