Senior Software Engineer at NVIDIA, building simulation and robotics infrastructure on the Omniverse platform. I write GPU-accelerated physics pipelines, kinematics solvers, and autonomous vehicle simulation systems in C++, CUDA, and Python.
If you're a student or researcher working in STEM, feel free to reach out. Happy to help.
- GPU-accelerated simulation and physics engines
- Robotics (kinematics, motion planning, sensor fusion, sim-to-real)
- LLM training infra, KV-cache compression, quantization-aware training
- Distributed systems and cloud-native storage
- Low-level systems, kernel modules, storage drivers, eBPF
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