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cube.py
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527 lines (468 loc) · 15.4 KB
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import sys
move_list = ["U", "U'", "U2", "D", "D'", "D2", "R", "R'", "R2", "L", "L'", "L2", "F", "F'", "F2", "B", "B'", "B2"]
move_list_no_dict = {
"U": [x for x in move_list if x[0] != "U"],
"D": [x for x in move_list if x[0] != "D"],
"R": [x for x in move_list if x[0] != "R"],
"L": [x for x in move_list if x[0] != "L"],
"F": [x for x in move_list if x[0] != "F"],
"B": [x for x in move_list if x[0] != "B"]
}
base_move_dict = {
"U": "U",
"U'": "U'",
"U2": "U2",
"D": "D",
"D'": "D'",
"D2": "D2",
"R": "R",
"R'": "R'",
"R2": "R2",
"L": "L",
"L'": "L'",
"L2": "L2",
"F": "F",
"F'": "F'",
"F2": "F2",
"B": "B",
"B'": "B'",
"B2": "B2"
}
reverse_move_dict = {
"U": "U'",
"U'": "U",
"U2": "U2",
"D": "D'",
"D'": "D",
"D2": "D2",
"R": "R'",
"R'": "R",
"R2": "R2",
"L": "L'",
"L'": "L",
"L2": "L2",
"F": "F'",
"F'": "F",
"F2": "F2",
"B": "B'",
"B'": "B",
"B2": "B2"
}
x_move_dict = {
"U": "U",
"U'": "U'",
"U2": "U2",
"D": "D",
"D'": "D'",
"D2": "D2",
"R": "B",
"R'": "B'",
"R2": "B2",
"L": "F",
"L'": "F'",
"L2": "F2",
"F": "R",
"F'": "R'",
"F2": "R2",
"B": "L",
"B'": "L'",
"B2": "L2"
}
x_prime_move_dict = {
"U": "U",
"U'": "U'",
"U2": "U2",
"D": "D",
"D'": "D'",
"D2": "D2",
"R": "F",
"R'": "F'",
"R2": "F2",
"L": "B",
"L'": "B'",
"L2": "B2",
"F": "L",
"F'": "L'",
"F2": "L2",
"B": "R",
"B'": "R'",
"B2": "R2"
}
x2_move_dict = {
"U": "U",
"U'": "U'",
"U2": "U2",
"D": "D",
"D'": "D'",
"D2": "D2",
"R": "L",
"R'": "L'",
"R2": "L2",
"L": "R",
"L'": "R'",
"L2": "R2",
"F": "B",
"F'": "B'",
"F2": "B2",
"B": "F",
"B'": "F'",
"B2": "F2"
}
move_dict_list = [base_move_dict, x_move_dict, x2_move_dict, x_prime_move_dict]
class Square:
def __init__(self, color):
self.color = color
def __repr__(self):
return self.color
class Face:
def __init__(self, color):
self.face = [
[Square(color), Square(color), Square(color)],
[Square(color), Square(color), Square(color)],
[Square(color), Square(color), Square(color)]
]
self.u_edge = None
self.d_edge = None
self.r_edge = None
self.l_edge = None
# getters
def get_u(self):
return [self.face[0][2], self.face[0][1], self.face[0][0]]
def get_d(self):
return [self.face[2][0], self.face[2][1], self.face[2][2]]
def get_r(self):
return [self.face[2][2], self.face[1][2], self.face[0][2]]
def get_l(self):
return [self.face[0][0], self.face[1][0], self.face[2][0]]
# setters
def set_edge(self, u, d, r, l):
self.u_edge = u
self.d_edge = d
self.r_edge = r
self.l_edge = l
# rotaters (yes, that's a word)
def rotate_face(self):
swap = self.face[0][0].color
self.face[0][0].color = self.face[2][0].color
self.face[2][0].color = self.face[2][2].color
self.face[2][2].color = self.face[0][2].color
self.face[0][2].color = swap
swap = self.face[0][1].color
self.face[0][1].color = self.face[1][0].color
self.face[1][0].color = self.face[2][1].color
self.face[2][1].color = self.face[1][2].color
self.face[1][2].color = swap
def rotate_prime_face(self):
swap = self.face[0][0].color
self.face[0][0].color = self.face[0][2].color
self.face[0][2].color = self.face[2][2].color
self.face[2][2].color = self.face[2][0].color
self.face[2][0].color = swap
swap = self.face[0][1].color
self.face[0][1].color = self.face[1][2].color
self.face[1][2].color = self.face[2][1].color
self.face[2][1].color = self.face[1][0].color
self.face[1][0].color = swap
def rotate2_face(self):
swap = self.face[0][0].color
self.face[0][0].color = self.face[2][2].color
self.face[2][2].color = swap
swap = self.face[0][2].color
self.face[0][2].color = self.face[2][0].color
self.face[2][0].color = swap
swap = self.face[0][1].color
self.face[0][1].color = self.face[2][1].color
self.face[2][1].color = swap
swap = self.face[1][2].color
self.face[1][2].color = self.face[1][0].color
self.face[1][0].color = swap
def rotate_edge(self):
swap = [self.u_edge[0].color, self.u_edge[1].color, self.u_edge[2].color]
self.u_edge[0].color = self.l_edge[0].color
self.u_edge[1].color = self.l_edge[1].color
self.u_edge[2].color = self.l_edge[2].color
self.l_edge[0].color = self.d_edge[0].color
self.l_edge[1].color = self.d_edge[1].color
self.l_edge[2].color = self.d_edge[2].color
self.d_edge[0].color = self.r_edge[0].color
self.d_edge[1].color = self.r_edge[1].color
self.d_edge[2].color = self.r_edge[2].color
self.r_edge[0].color = swap[0]
self.r_edge[1].color = swap[1]
self.r_edge[2].color = swap[2]
def rotate_prime_edge(self):
swap = [self.u_edge[0].color, self.u_edge[1].color, self.u_edge[2].color]
self.u_edge[0].color = self.r_edge[0].color
self.u_edge[1].color = self.r_edge[1].color
self.u_edge[2].color = self.r_edge[2].color
self.r_edge[0].color = self.d_edge[0].color
self.r_edge[1].color = self.d_edge[1].color
self.r_edge[2].color = self.d_edge[2].color
self.d_edge[0].color = self.l_edge[0].color
self.d_edge[1].color = self.l_edge[1].color
self.d_edge[2].color = self.l_edge[2].color
self.l_edge[0].color = swap[0]
self.l_edge[1].color = swap[1]
self.l_edge[2].color = swap[2]
def rotate2_edge(self):
swap = [self.u_edge[0].color, self.u_edge[1].color, self.u_edge[2].color]
self.u_edge[0].color = self.d_edge[0].color
self.u_edge[1].color = self.d_edge[1].color
self.u_edge[2].color = self.d_edge[2].color
self.d_edge[0].color = swap[0]
self.d_edge[1].color = swap[1]
self.d_edge[2].color = swap[2]
swap = [self.r_edge[0].color, self.r_edge[1].color, self.r_edge[2].color]
self.r_edge[0].color = self.l_edge[0].color
self.r_edge[1].color = self.l_edge[1].color
self.r_edge[2].color = self.l_edge[2].color
self.l_edge[0].color = swap[0]
self.l_edge[1].color = swap[1]
self.l_edge[2].color = swap[2]
def rotate(self):
self.rotate_face()
self.rotate_edge()
def rotate_prime(self):
self.rotate_prime_face()
self.rotate_prime_edge()
def rotate2(self):
self.rotate2_face()
self.rotate2_edge()
def rotate_x(self):
swap = self.u_edge
self.u_edge = self.l_edge
self.l_edge = self.d_edge
self.d_edge = self.r_edge
self.r_edge = swap
def rotate_prime_x(self):
swap = self.u_edge
self.u_edge = self.r_edge
self.r_edge = self.d_edge
self.d_edge = self.l_edge
self.l_edge = swap
def rotate2_x(self):
swap = self.u_edge
self.u_edge = self.d_edge
self.d_edge = swap
swap = self.r_edge
self.r_edge = self.l_edge
self.l_edge = swap
# misc
def is_solved(self):
color = self.face[1][1].color
for line in self.face:
for square in line:
if square.color != color:
return False
return True
def __repr__(self):
ret = " " + " ".join([s.color for s in self.u_edge]) + "\n - - -\n"
for i in range(3):
ret += (
f"{self.l_edge[2 - i].color}|"
+ " ".join([s.color for s in self.face[i]])
+ f"|{self.r_edge[i].color}\n"
)
ret += " - - -\n " + " ".join([s.color for s in self.d_edge[::-1]])
return ret
class Cube:
def __init__(self, real_cube=False):
self.u = Face("y")
self.d = Face("w")
self.r = Face("r")
self.l = Face("o")
if real_cube:
self.f = Face("g")
self.b = Face("b")
else:
self.f = Face("b")
self.b = Face("g")
self.set_edges()
self.move_dict_list_index = 0
self.current_move_dict = move_dict_list[self.move_dict_list_index]
def set_edges(self):
self.u.set_edge(self.b.get_u(), self.f.get_u(), self.r.get_u(), self.l.get_u())
self.d.set_edge(self.f.get_d(), self.b.get_d(), self.r.get_d(), self.l.get_d())
self.r.set_edge(self.u.get_r(), self.d.get_r(), self.b.get_l(), self.f.get_r())
self.l.set_edge(self.u.get_l(), self.d.get_l(), self.f.get_l(), self.b.get_r())
self.f.set_edge(self.u.get_d(), self.d.get_u(), self.r.get_l(), self.l.get_r())
self.b.set_edge(self.u.get_u(), self.d.get_d(), self.l.get_l(), self.r.get_r())
def move(self, m):
self.switch_move = {
"U": self.u.rotate,
"U'": self.u.rotate_prime,
"U2": self.u.rotate2,
"D": self.d.rotate,
"D'": self.d.rotate_prime,
"D2": self.d.rotate2,
"R": self.r.rotate,
"R'": self.r.rotate_prime,
"R2": self.r.rotate2,
"L": self.l.rotate,
"L'": self.l.rotate_prime,
"L2": self.l.rotate2,
"F": self.f.rotate,
"F'": self.f.rotate_prime,
"F2": self.f.rotate2,
"B": self.b.rotate,
"B'": self.b.rotate_prime,
"B2": self.b.rotate2
}
self.switch_move.get(m)()
def rotate_x(self):
swap = self.f
self.f = self.r
self.r = self.b
self.b = self.l
self.l = swap
self.u.rotate_face()
self.d.rotate_prime_face()
self.set_edges()
self.move_dict_list_index = (self.move_dict_list_index + 1) % 4
self.current_move_dict = move_dict_list[self.move_dict_list_index]
def rotate_prime_x(self):
swap = self.f
self.f = self.l
self.l = self.b
self.b = self.r
self.r = swap
self.u.rotate_prime_face()
self.d.rotate_face()
self.set_edges()
self.move_dict_list_index = (self.move_dict_list_index + 4 - 1) % 4
self.current_move_dict = move_dict_list[self.move_dict_list_index]
def rotate2_x(self):
swap = self.f
self.f = self.b
self.b = swap
swap = self.r
self.r = self.l
self.l = swap
self.u.rotate2_face()
self.u.rotate2_face()
self.set_edges()
self.move_dict_list_index = (self.move_dict_list_index + 2) % 4
self.current_move_dict = move_dict_list[self.move_dict_list_index]
def move_sequence(self, move_sequence):
for move in move_sequence:
if move in move_list:
self.move(move)
else:
print("Invalid move:", move, "\n\
Valid moves:", *move_list, file=sys.stderr)
sys.exit(1)
def reverse_solution(self, solution):
for move in solution[::-1]:
if move in move_list:
self.move(reverse_move_dict[move])
else:
print("Invalid solution move:", move, "\n\
Valid moves:", *move_list, file=sys.stderr)
sys.exit(1)
def is_solved(self):
if self.u.is_solved() and self.d.is_solved() and self.r.is_solved() and self.l.is_solved() and self.f.is_solved() and self.b.is_solved():
return True
return False
def search_short_solution(self, current_move_list, solution, i):
for move in current_move_list:
solution.append(move)
self.move(move)
if self.is_solved():
return True, solution
if i > 1:
ret = self.search_short_solution(move_list_no_dict[move[0]], solution, i - 1)
if ret[0]:
return ret
solution.pop()
self.move(reverse_move_dict[move])
return False, []
def _find_border(self, color_a, color_b):
for face_name in 'udrlfb':
face = self.__dict__[face_name]
if (
face.face[0][1].color == color_a
and face.u_edge[1].color == color_b
):
return face_name, 0, 1 # up
if (
face.face[1][2].color == color_a
and face.r_edge[1].color == color_b
):
return face_name, 1, 2 # right
if (
face.face[2][1].color == color_a
and face.d_edge[1].color == color_b
):
return face_name, 2, 1 # down
if (
face.face[1][0].color == color_a
and face.l_edge[1].color == color_b
):
return face_name, 1, 0 # left
raise ValueError(f"Border ({color_a}, {color_b}) not found.")
def _find_corner(self, color_a, color_b, color_c):
for face_name in 'udrlfb':
face = self.__dict__[face_name]
if (
face.face[0][0].color == color_a
and face.l_edge[2].color == color_b
and face.u_edge[0].color == color_c
):
return face_name, 0, 0 # top-left
if (
face.face[0][2].color == color_a
and face.u_edge[2].color == color_b
and face.r_edge[0].color == color_c
):
return face_name, 0, 2 # top-right
if (
face.face[2][2].color == color_a
and face.r_edge[2].color == color_b
and face.d_edge[0].color == color_c
):
return face_name, 2, 2 # bottom-right
if (
face.face[2][0].color == color_a
and face.d_edge[2].color == color_b
and face.l_edge[0].color == color_c
):
return face_name, 2, 0 # bottom-left
raise ValueError(f"Corner ({color_a}, {color_b}, {color_c}) not found.")
def where_is(self, color_a, color_b, color_c=None):
"""
Find a border coresponding to the given color.
The color format is assumed to be the same as ´Square.color´.
Fill only the ´color_a´ and ´color_b´ if you want to find a border,
otherwise if you want to find a corner also fill ´color_c´.
Returns a tuple:
- face_name (str) where ´color_a´ was found: one of u d r l f b
- y (int): -
- x (int): the coordinates of ´color_a´ on ´face_name´
Raises ValueError if nothing was found.
Ex:
cube = Cube()
face_name, y, x = cube.where_is('g', 'y', 'r')
print(cube.__dict__[face_name].face[y][x])
>>>> 'g'
"""
if color_c is None:
return self._find_border(color_a, color_b)
try:
return self._find_corner(color_a, color_b, color_c)
except ValueError:
# in case the corner's colors are in an impossible order
return self._find_corner(color_a, color_c, color_b)
def __repr__(self):
return f"""U:
{self.u}
D:
{self.d}
R:
{self.r}
L:
{self.l}
F:
{self.f}
B:
{self.b}
################################"""