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ChessUtility.java
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420 lines (377 loc) · 19.7 KB
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import java.util.LinkedList;
import java.util.Arrays;
//This class holds functions for generating legal moves
//7 is subtracted from the coordinates for clients because their view is flipped
public class ChessUtility {
//checks to see if a target int array is found inside a linked list
public static boolean isInList(LinkedList<int[]> moveList, int[] intPostions) {
System.out.println("positions: " + Arrays.toString(intPostions));
for (int[] intLegalMove : moveList) {
System.out.println("legal: " + Arrays.toString(intLegalMove));
if (Arrays.equals(intPostions, intLegalMove)) {
return true;
}
}
return false;
}
//adds legal moves on found on the diagonals starting from a specified positions
private static LinkedList<int[]> checkDiagonal(int intX, int intY, int[] intMoveRule, boolean blnWhite) {
LinkedList<int[]> diagonalMoves = new LinkedList<int[]>();
int intTempX = intX;
int intTempY = intY;
//get the correct board
Board chessBoard = (BoardAnimation.getBoard() != null) ? BoardAnimation.getBoard() : TutorialMode.getBoard();
//while in bounds
while (intTempX >= 0 && intTempX < 8 && intTempY >= 0 && intTempY < 8) {
if (intTempX == intX && intTempY == intY) {
intTempX += intMoveRule[0];
intTempY += intMoveRule[1];
continue;
} else if (chessBoard.getPiece(blnWhite ? intTempX : 7 - intTempX, blnWhite ? intTempY : 7 - intTempY) != Piece.EMPTY) {
//if there is a piece at that spot
//if current piece is same color as piece on the spot
if ((blnWhite && chessBoard.isWhite(blnWhite ? intTempX : 7 - intTempX, blnWhite ? intTempY : 7 - intTempY))
|| (!blnWhite && !chessBoard.isWhite(blnWhite ? intTempX : 7 - intTempX, blnWhite ? intTempY : 7 - intTempY))) {
break;
} else if ((blnWhite && !chessBoard.isWhite(blnWhite ? intTempX : 7 - intTempX, blnWhite ? intTempY : 7 - intTempY))
|| (!blnWhite && chessBoard.isWhite(blnWhite ? intTempX : 7 - intTempX, blnWhite ? intTempY : 7 - intTempY))) {
//if there is an opposite color piece on the spot, you can capture
diagonalMoves.add(new int[] {intTempX, intTempY});
break;
} else {
diagonalMoves.add(new int[] {intTempX, intTempY});
}
} else {
diagonalMoves.add(new int[] {intTempX, intTempY});
}
//keep adding in the diagonal directions
intTempX += intMoveRule[0];
intTempY += intMoveRule[1];
}
return diagonalMoves;
}
//adds legal moves on found on the diagonals starting from a specified positions but using a temporary board as a reference
private static LinkedList<int[]> checkDiagonal(int intX, int intY, int[] moveRules, boolean blnWhite, int [][] intBoard) {
LinkedList<int[]> diagonalMoves = new LinkedList<int[]>();
int intTempX = intX;
int intTempY = intY;
while (intTempX >= 0 && intTempX < 8 && intTempY >= 0 && intTempY < 8) {
if (intTempX == intX && intTempY == intY) {
intTempX += moveRules[0];
intTempY += moveRules[1];
continue;
} else if (intBoard[blnWhite ? intTempY : 7 - intTempY][blnWhite ? intTempX : 7 - intTempX] != Piece.EMPTY) {
//if there is a piece at that spot
//if piece is same color as piece on the spot
if ((blnWhite && intBoard[blnWhite ? intTempY : 7 - intTempY][blnWhite ? intTempX : 7 - intTempX] > 0)
|| (!blnWhite && intBoard[blnWhite ? intTempY : 7 - intTempY][blnWhite ? intTempX : 7 - intTempX] < 0)) {
break;
} else if ((blnWhite && intBoard[blnWhite ? intTempY : 7 - intTempY][blnWhite ? intTempX : 7 - intTempX] < 0)
|| (!blnWhite && intBoard[blnWhite ? intTempY : 7 - intTempY][blnWhite ? intTempX : 7 - intTempX] > 0)) {
//if there is an opposite color piece on the spot
diagonalMoves.add(new int[] { intTempX, intTempY });
break;
} else {
diagonalMoves.add(new int[] { intTempX, intTempY });
}
} else {
diagonalMoves.add(new int[] { intTempX, intTempY });
}
intTempX += moveRules[0];
intTempY += moveRules[1];
}
return diagonalMoves;
}
//adds legal moves on found on the files starting from a specified positions
private static LinkedList<int[]> checkFiles(int intX, int intY, boolean blnWhite) {
LinkedList<int[]> fileMoves = new LinkedList<>();
Board chessBoard = (BoardAnimation.getBoard() != null) ? BoardAnimation.getBoard() : TutorialMode.getBoard();
// Check in x+ direction
for (int i = intX; i < 8; i++) {
if (i == intX)
continue;
if (chessBoard.getPiece(blnWhite ? i : 7 - i, blnWhite ? intY : 7 - intY) != Piece.EMPTY) {
//there is a piece at the spot
if ((blnWhite && chessBoard.isWhite(blnWhite ? i : 7 - i, blnWhite ? intY : 7 - intY))
|| (!blnWhite && !chessBoard.isWhite(blnWhite ? i : 7 - i, blnWhite ? intY : 7 - intY))) {
//there is a piece of the same color so break out
break;
} else if ((blnWhite && !chessBoard.isWhite(blnWhite ? i : 7 - i, blnWhite ? intY : 7 - intY))
|| (!blnWhite && chessBoard.isWhite(blnWhite ? i : 7 - i, blnWhite ? intY : 7 - intY))) {
//capturing space as there is an opposite color piece
fileMoves.add(new int[] { i, intY });
break;
} else {
fileMoves.add(new int[] { i, intY });
}
} else {
fileMoves.add(new int[] { i, intY });
}
}
// Check in x- direction
for (int i = intX; i >= 0; i--) {
if (i == intX)
continue;
if (chessBoard.getPiece(blnWhite ? i : 7 - i, blnWhite ? intY : 7 - intY) != Piece.EMPTY) {
if ((blnWhite && chessBoard.isWhite(blnWhite ? i : 7 - i, blnWhite ? intY : 7 - intY))
|| (!blnWhite && !chessBoard.isWhite(blnWhite ? i : 7 - i, blnWhite ? intY : 7 - intY))) {
break;
} else if ((blnWhite && !chessBoard.isWhite(blnWhite ? i : 7 - i, blnWhite ? intY : 7 - intY))
|| (!blnWhite && chessBoard.isWhite(blnWhite ? i : 7 - i, blnWhite ? intY : 7 - intY))) {
fileMoves.add(new int[] { i, intY });
break;
} else {
fileMoves.add(new int[] { i, intY });
}
} else {
fileMoves.add(new int[] { i, intY });
}
}
// Check in y+ direction
for (int i = intY; i < 8; i++) {
if (i == intY)
continue;
if (chessBoard.getPiece(blnWhite ? intX : 7 - intX, blnWhite ? i : 7 - i) != Piece.EMPTY) {
if ((blnWhite && chessBoard.isWhite(blnWhite ? intX : 7 - intX, blnWhite ? i : 7 - i))
|| (!blnWhite && !chessBoard.isWhite(blnWhite ? intX : 7 - intX, blnWhite ? i : 7 - i))) {
break;
} else if ((blnWhite && !chessBoard.isWhite(blnWhite ? intX : 7 - intX, blnWhite ? i : 7 - i))
|| (!blnWhite && chessBoard.isWhite(blnWhite ? intX : 7 - intX, blnWhite ? i : 7 - i))) {
fileMoves.add(new int[] { intX, i });
break;
} else {
fileMoves.add(new int[] { intX, i });
}
} else {
fileMoves.add(new int[] { intX, i });
}
}
// Check in y- direction
for (int i = intY; i >= 0; i--) {
if (i == intY)
continue;
if (chessBoard.getPiece(blnWhite ? intX : 7 - intX, blnWhite ? i : 7 - i) != Piece.EMPTY) {
if ((blnWhite && chessBoard.isWhite(blnWhite ? intX : 7 - intX, blnWhite ? i : 7 - i))
|| (!blnWhite && !chessBoard.isWhite(blnWhite ? intX : 7 - intX, blnWhite ? i : 7 - i))) {
break;
} else if ((blnWhite && !chessBoard.isWhite(blnWhite ? intX : 7 - intX, blnWhite ? i : 7 - i))
|| (!blnWhite && chessBoard.isWhite(blnWhite ? intX : 7 - intX, blnWhite ? i : 7 - i))) {
fileMoves.add(new int[] { intX, i });
break;
} else {
fileMoves.add(new int[] { intX, i });
}
} else {
fileMoves.add(new int[] { intX, i });
}
}
return fileMoves;
}
//adds legal moves on found on the files starting from a specified positions but using a temporary board as the reference
private static LinkedList<int[]> checkFiles(int intX, int intY, boolean blnWhite, int [][] intBoard) {
LinkedList<int[]> fileMoves = new LinkedList<>();
// Check in x+ direction
for (int i = intX; i < 8; i++) {
if (i == intX)
continue;
if (intBoard[blnWhite ? intY : 7 - intY][blnWhite ? i : 7 - i] != Piece.EMPTY) {
if ((blnWhite && intBoard[blnWhite ? intY : 7 - intY][blnWhite ? i : 7 - i] > 0)
|| (!blnWhite && intBoard[blnWhite ? intY : 7 - intY][blnWhite ? i : 7 - i] < 0)) {
break;
} else if ((blnWhite && intBoard[blnWhite ? intY : 7 - intY][blnWhite ? i : 7 - i] < 0)
|| (!blnWhite && intBoard[blnWhite ? intY : 7 - intY][blnWhite ? i : 7 - i] > 0)) {
fileMoves.add(new int[] { i, intY });
break;
} else {
fileMoves.add(new int[] { i, intY });
}
} else {
fileMoves.add(new int[] { i, intY });
}
}
// Check in x- direction
for (int i = intX; i >= 0; i--) {
if (i == intX)
continue;
if ( intBoard[blnWhite ? intY : 7 - intY][blnWhite ? i : 7 - i] != Piece.EMPTY) {
if ((blnWhite && intBoard[blnWhite ? intY : 7 - intY][blnWhite ? i : 7 - i] > 0)
|| (!blnWhite && intBoard[blnWhite ? intY : 7 - intY][blnWhite ? i : 7 - i] < 0)) {
break;
} else if ((blnWhite && intBoard[blnWhite ? intY : 7 - intY][blnWhite ? i : 7 - i] < 0)
|| (!blnWhite && intBoard[blnWhite ? intY : 7 - intY][blnWhite ? i : 7 - i] > 0)) {
fileMoves.add(new int[] { i, intY });
break;
} else {
fileMoves.add(new int[] { i, intY });
}
} else {
fileMoves.add(new int[] { i, intY });
}
}
// Check in y+ direction
for (int i = intY; i < 8; i++) {
if (i == intY)
continue;
if (intBoard[blnWhite ? i : 7 - i][blnWhite ? intX : 7 - intX] != Piece.EMPTY) {
if ((blnWhite && intBoard[blnWhite ? i : 7 - i][blnWhite ? intX : 7 - intX] > 0)
|| (!blnWhite && intBoard[blnWhite ? i : 7 - i][blnWhite ? intX : 7 - intX] < 0)) {
break;
} else if ((blnWhite && intBoard[blnWhite ? i : 7 - i][blnWhite ? intX : 7 - intX] < 0)
|| (!blnWhite && intBoard[blnWhite ? i : 7 - i][blnWhite ? intX : 7 - intX] > 0)) {
fileMoves.add(new int[] { intX, i });
break;
} else {
fileMoves.add(new int[] { intX, i });
}
} else {
fileMoves.add(new int[] { intX, i });
}
}
// Check in y- direction
for (int i = intY; i >= 0; i--) {
if (i == intY)
continue;
if (intBoard[blnWhite ? i : 7 - i][blnWhite ? intX : 7 - intX] != Piece.EMPTY) {
if ((blnWhite && intBoard[blnWhite ? i : 7 - i][blnWhite ? intX : 7 - intX] > 0)
|| (!blnWhite && intBoard[blnWhite ? i : 7 - i][blnWhite ? intX : 7 - intX] < 0)) {
break;
} else if ((blnWhite && intBoard[blnWhite ? i : 7 - i][blnWhite ? intX : 7 - intX] < 0)
|| (!blnWhite && intBoard[blnWhite ? i : 7 - i][blnWhite ? intX : 7 - intX] > 0)) {
fileMoves.add(new int[] { intX, i });
break;
} else {
fileMoves.add(new int[] { intX, i });
}
} else {
fileMoves.add(new int[] { intX, i });
}
}
return fileMoves;
}
//adds legal moves for the pawns from a specified position
public static LinkedList<int[]> getLegalPawnMoves(boolean blnFirstMove, boolean blnHasPiece, boolean blnColour,
int intLastX, int intLastY) {
LinkedList<int[]> legalPawnMoves = new LinkedList<int[]>();
int intXIndex = intLastX / 90;
int intYIndex = intLastY / 90;
//if there is a piece, make sure it is on the diagonal
//check if inbounds before adding the move
if (blnHasPiece) {
if(intYIndex-1 >= 0 && intYIndex-1 < 8 && intXIndex-1 >= 0 && intXIndex-1 < 8) {
legalPawnMoves.add(new int[] { intXIndex - 1, intYIndex - 1 });
}
if(intYIndex-1 >= 0 && intYIndex-1 < 8 && intXIndex+1 >= 0 && intXIndex+1 < 8) {
legalPawnMoves.add(new int[] { intXIndex + 1, intYIndex - 1 });
}
} else {
if (blnFirstMove && (intYIndex-2 >= 0 && intYIndex-2 < 8 && intXIndex >= 0 && intXIndex < 8)) {
legalPawnMoves.add(new int[] { intXIndex, intYIndex - 2 });
}
if(intYIndex-1 >= 0 && intYIndex-1 < 8 && intXIndex >= 0 && intXIndex < 8) {
legalPawnMoves.add(new int[] { intXIndex, intYIndex - 1 });
}
}
return legalPawnMoves;
}
//adds legal moves for the knight from a specified position
public static LinkedList<int[]> getLegalKnightMoves(int intLastX, int intLastY) {
//l formation moves
int[] intTranslateY = { -1, -1, 1, 1, -2, -2, 2, 2 };
int[] intTranslateX = { -2, 2, -2, 2, -1, 1, -1, 1 };
LinkedList<int[]> legalKnightMoves = new LinkedList<int[]>();
int intXIndex = intLastX / 90;
int intYIndex = intLastY / 90;
for (int i = 0; i < intTranslateY.length; i++) {
//check if in bounds before adding move
if (intYIndex + intTranslateY[i] >= 0 && intYIndex + intTranslateY[i] < 8 && intXIndex + intTranslateX[i] >= 0
&& intXIndex + intTranslateX[i] < 8) {
legalKnightMoves.add(new int[] { intXIndex + intTranslateX[i], intYIndex + intTranslateY[i] });
}
}
return legalKnightMoves;
}
//adds legal moves for the king from a specified position
public static LinkedList<int[]> getLegalKingMoves(boolean blnFirst, int lastIndexX, int lastIndexY) {
LinkedList<int[]> legalKingMoves = new LinkedList<int[]>();
int[] intTranslateX = { 1, -1, 0, 0, 1, -1, 1, -1 }; // Just for regular moves in all directions
int[] intTranslateY = { 0, 0, 1, -1, 1, -1, -1, 1 }; // Just for regular moves in all directions
int intXIndex = lastIndexX / 90;
int intYIndex = lastIndexY / 90;
// Regular moves
for (int i = 0; i < intTranslateX.length; i++) {
//check if in bounds before adding move
if (intYIndex + intTranslateY[i] >= 0 && intYIndex + intTranslateY[i] < 8 && intXIndex + intTranslateX[i] >= 0
&& intXIndex + intTranslateX[i] < 8) {
legalKingMoves.add(new int[] { intXIndex + intTranslateX[i], intYIndex + intTranslateY[i]});
}
}
//castling moves
if (blnFirst) {
legalKingMoves.add(new int[] { intXIndex - 2, intYIndex });
legalKingMoves.add(new int[] { intXIndex + 2, intYIndex });
}
return legalKingMoves;
}
//adds legal moves for the bishop from a specified position
public static LinkedList<int[]> getLegalBishopMoves(int intLastX, int intLastY, boolean blnWhite) {
int intXIndex = intLastX / 90;
int intYIndex = intLastY / 90;
int[][] intPossibleMoves = { { -1, 1 }, // Upper left
{ 1, 1 }, // Upper right
{ 1, -1 }, // Botton right
{ -1, -1 } // Bottom left
};
LinkedList<int[]> legalBishopMoves = new LinkedList<int[]>();
for (int i = 0; i < intPossibleMoves.length; i++) {
legalBishopMoves.addAll(checkDiagonal(intXIndex, intYIndex, intPossibleMoves[i], blnWhite));
}
return legalBishopMoves;
}
//adds legal moves for the bishop from a specified position but using a temporary board instead
public static LinkedList<int[]> getLegalBishopMoves(int intLastX, int intLastY, boolean blnWhite, int [][] intBoard) {
int intXIndex = intLastX / 90;
int intYIndex = intLastY / 90;
int[][] intPossibleMoves = { { -1, 1 }, // Upper left
{ 1, 1 }, // Upper right
{ 1, -1 }, // Botton right
{ -1, -1 } // Bottom left
};
LinkedList<int[]> legalBishopMoves = new LinkedList<int[]>();
for (int i = 0; i < intPossibleMoves.length; i++) {
legalBishopMoves.addAll(checkDiagonal(intXIndex, intYIndex, intPossibleMoves[i], blnWhite, intBoard));
}
return legalBishopMoves;
}
//adds legal moves for the rook from a specified position
public static LinkedList<int[]> getLegalRookMoves(int intLastX, int intLastY, boolean blnWhite) {
int intXIndex = intLastX / 90;
int intYIndex = intLastY / 90;
LinkedList<int[]> legalRookMoves = new LinkedList<>();
legalRookMoves.addAll(checkFiles(intXIndex, intYIndex, blnWhite));
return legalRookMoves;
}
//adds legal moves for the rook from a specified position but using a temporary board instead
public static LinkedList<int[]> getLegalRookMoves(int intLastX, int intLastY, boolean blnWhite, int [][] intBoard) {
int intXIndex = intLastX / 90;
int intYIndex = intLastY / 90;
LinkedList<int[]> legalRookMoves = new LinkedList<>();
legalRookMoves.addAll(checkFiles(intXIndex, intYIndex, blnWhite, intBoard));
return legalRookMoves;
}
//adds legal moves for the queen from a specified position
public static LinkedList<int[]> getLegalQueenMoves(int intLastX, int intLastY, boolean blnWhite) {
int intXIndex = intLastX / 90;
int intYIndex = intLastY / 90;
LinkedList<int[]> legalQueenMoves = new LinkedList<>();
legalQueenMoves.addAll(checkFiles(intXIndex, intYIndex, blnWhite));
int[][] intPossibleMoves = { { -1, 1 }, // Upper left
{ 1, 1 }, // Upper right
{ 1, -1 }, // Botton right
{ -1, -1 } // Bottom left
};
for (int i = 0; i < intPossibleMoves.length; i++) {
legalQueenMoves.addAll(checkDiagonal(intXIndex, intYIndex, intPossibleMoves[i], blnWhite));
}
return legalQueenMoves;
}
}