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Implementation Status

✅ Completed Features

Tank Types (10 total)

  1. Basic - Balanced stats, no abilities
  2. Grower - Grows larger as health decreases (faster growth rate: 0.015/frame)
  3. Wrench - Spawns turrets (now with color matching and owner ID display)
  4. Swinger - Swinging orb damage
  5. Splitter - NEW: Splits into 2 smaller balls on death
  6. Healer - NEW: Regenerates 0.05 HP/frame
  7. Speeder - NEW: 1.8x movement speed
  8. Tank - NEW: 200 HP (double), larger size, slower
  9. Sniper - NEW: Fires long-range projectiles
  10. Vampire - NEW: Steals health on collision

Core Mechanics

  • Straight-line movement with bouncing
  • Ball-to-ball collision with 0.5s cooldown
  • Health-based size scaling (grower grows, others shrink)
  • Turrets now show owner ID number and matching color
  • Turrets are bigger (20x20 squares)
  • Click canvas to select individual balls for stat editing
  • 6 stat editing fields (Health, Max HP, Size, Speed, Damage, Team)

Game State

  • Clear map functionality (game.clearAll())
  • Tank descriptions defined for all 10 types

🚧 Partially Complete / Needs Work

Team System

  • Team data structure created (teams object)
  • Needs: Named team dropdown UI
  • Needs: Team creation/deletion
  • Needs: Visual team indicators
  • Needs: Team assignment from dropdown

UI Redesign

  • New HTML structure created (index-new.html)
  • Needs: CSS styling (style-new.css)
  • Needs: JavaScript event handlers (main-new.js)

❌ Not Yet Implemented

Spawn System Overhaul

  • Quantity input for spawning multiple balls
  • Confirm button (greyed until valid)
  • Tank description display on selection
  • Team dropdown in spawn panel

Ball Control Menu

  • Delete ball button functionality
  • Individual ball selection in list

Game History System

  • Save/load game states
  • Game list with rename/delete
  • New game creation
  • localStorage persistence

UI Polish

  • Modern button styles
  • Clean panel layouts
  • Better color scheme
  • Smooth animations

📋 Next Steps (Priority Order)

  1. Complete UI Redesign - Finish CSS and wire up new HTML
  2. Team System - Implement named teams with dropdowns
  3. Spawn Panel - Add quantity, confirm, and description
  4. Delete Ball - Add delete functionality
  5. Game History - Implement save/load system
  6. Polish - Final visual improvements

File Structure

  • index.html - Current working version
  • index-new.html - Redesigned structure (not yet wired up)
  • src/main.js - Current game logic with 10 tank types
  • src/style.css - Current styles
  • Needed: src/style-new.css, src/main-new.js

How to Continue

The current version at index.html has all the tank types and core mechanics working. To complete the full redesign:

  1. Create modern CSS file
  2. Copy main.js logic and add new UI handlers
  3. Wire up team system
  4. Add game history with localStorage
  5. Test and polish

Would you like me to continue with specific parts, or would you prefer to see the current version working first?