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[entity polishing] should warp-ins be unique? #122
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Description
Entities warping into the scene are set off by a particle effect and a sound. This sound and effect should probably be tweaked depending on the entity.
Rather than creating a unique effect/sound for each, I think scaling the particle effect and adding (a programmatically modified version of) the entity's unique sound will be good enough.
Or maybe the suspense of finding out what is warping in is better and this would be a waste of time?
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