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Description
Describe your request
There is currently a way to get eggs efficiently without spawning a bunch of mob entities with AI, but no way to convert eggs into meat and feather in a similar way. As a result, a meat farm still needs a traditional dropper+selectMature+kill system to process the eggs, which remains performance-intensive.
It would be good if C:IF added a "incubator" machine that takes egg input and produces corresponding meat+feather output to "abstract out" this need. A machine like this would have 24 (or configurable) internal slots each corresponding to a state machine with these states:
- animal being grown (timer ticks)
- animal killed and turned into items (awaiting extraction)
- empty (awaiting egg insertion)
It could make sense to also allow seed input, which speeds up the first non-empty slot (which one does not matter, the result on throughput is the same; staying to one slot maximizes latency improvement).
It could make sense to add enchantable machinery integration (looting, fire aspect).