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Asset bundles #19

@DevNoam

Description

@DevNoam

Assetbundles is like a DLC's, this can be a Huge game improvement to the game in terms of sizing - This can reduce the game to a low MB of usage - Making the game faster to be downloaded/ loaded from the Web.

The idea is to create A lot of bundles for each catalog of items & Scenes - By that the players will load specific bundle when the player need to load it. for example: If a client wants to enter the Disco room he will immediately start to download the Scene and all of the assets that in the scene, when the assets will be downloaded he will be able to join the scene. This is a very good thing to implement because as a developer I can implement Seasons events without changing the Client instances - Which means that players can download the new Scene if the scene is changing without redownloading the game while they are playing.

Other example - When players are downloading the game for the first time - They should download all of the 3D models - which takes a lot of space and takes a lot of time to download - Causing the player to wait until all the Files are downloaded/ Loaded. The idea is to load specific Item catalog when needed to. Like if A person A on the Disco room has an Item from catalog 2, Our player will immediately start to download Catalog 2 to this computer which causing a much faster downloading times and the player won't be needed to download all the items when he first download the game.

When player download the game for the first time he will only download important files (Scripts(which is the lightest files), models, few startup scenes).

other similar way to implement AssetBundles is by making the player downloading all the game models at runtime which will let the player start to play faster without waiting for all the Assets to be downloaded.

Checklist

  • How to create assetbundles
  • How to load asset bundles from Server
  • Scenes as a asset bundle?
  • If scenes will be as a asset bundles - How to update them when a new update to the scene published?
  • Players items as a AssetBundles per catalog of items - Like club penguin, Every catalog of items will be sent to the server.
  • How to load/ Download AssetBundle when a random player wearing the item?.

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