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Build.cs
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1539 lines (1344 loc) · 81.8 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Facepunch;
using Oxide.Core;
using Oxide.Game.Rust.Cui;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Build", "Gonzi", "2.2.3")]
[Description("Build, spawn, plant, upgrade, deploy anything the way that you want it")]
public class Build : RustPlugin
{
#region UI
public class UI
{
static public CuiElementContainer CreateElementContainer(string parent, string panelName, string color, string aMin, string aMax, bool useCursor)
{
var NewElement = new CuiElementContainer()
{
{
new CuiPanel
{
Image = {Color = color},
RectTransform = {AnchorMin = aMin, AnchorMax = aMax},
CursorEnabled = useCursor
},
new CuiElement().Parent = parent,
panelName
}
};
return NewElement;
}
static public void CreatePanel(ref CuiElementContainer container, string panel, string color, string aMin, string aMax, bool cursor = false)
{
container.Add(new CuiPanel
{
Image = { Color = color },
RectTransform = { AnchorMin = aMin, AnchorMax = aMax },
CursorEnabled = cursor
},
panel);
}
static public void CreateImage(ref CuiElementContainer container, string panel, string url, string name, string aMin, string aMax, bool cursor = false)
{
container.Add(new CuiElement
{
Name = name,
Parent = panel,
Components =
{
new CuiRawImageComponent
{
Url = url
},
new CuiRectTransformComponent
{
AnchorMin = aMin,
AnchorMax = aMax
}
}
});
}
static public void CreateLabel(ref CuiElementContainer container, string panel, string color, string text, int size, string aMin, string aMax, TextAnchor align = TextAnchor.MiddleCenter)
{
container.Add(new CuiLabel
{
Text = { Color = color, FontSize = size, Align = align, Text = text },
RectTransform = { AnchorMin = aMin, AnchorMax = aMax }
},
panel);
}
static public void CreateButton(ref CuiElementContainer container, string panel, string color, string text, int size, string aMin, string aMax, string command, TextAnchor align = TextAnchor.MiddleCenter)
{
container.Add(new CuiButton
{
Button = { Color = color, Command = command, FadeIn = 1.0f },
RectTransform = { AnchorMin = aMin, AnchorMax = aMax },
Text = { Text = text, FontSize = size, Align = align }
},
panel);
}
}
#endregion
bool permBuildForAll = false;
private static float mdist = 9999f;
private static int generalColl = LayerMask.GetMask("Construction", "Deployable", "Default", "Prevent Building", "Deployed", "Resource", "Terrain", "Water", "World", "Tree");
private static int constructionColl = UnityEngine.LayerMask.GetMask(new string[] { "Construction", "Deployable", "Prevent Building", "Deployed" });
private string green = "0 1 0 0.5";
private string red = "1 0 0 0.5";
private string gray = "0.5 0.5 0.5 0.5";
private string lightgray = "1 1 1 0.8";
private string permBuild = "build.perm";
private static Vector3 newPos = new Vector3(0f, 0f, 0f);
private static Quaternion newRot = new Quaternion(0f, 0f, 0f, 0f);
private static Quaternion defaultQuaternion = Quaternion.Euler(0f, 45f, 0f);
private static BuildingConstruction sourcebuild = null;
private static BuildingConstruction targetbuild = null;
private static Dictionary<string, BuildingConstruction> buildings = new Dictionary<string, BuildingConstruction>();
private static Dictionary<Building, string> BuildingToPrefab = new Dictionary<Building, string>();
private static Dictionary<string, uint> deployables = new Dictionary<string, uint>();
private static List<string> resourcesList = new List<string>();
private static Dictionary<string, string> resourcesDictionary = new Dictionary<string, string>();
private static List<string> resourcesListSortedKeys = new List<string>();
private static List<object> houseList = new List<object>();
private static List<Vector3> checkFrom = new List<Vector3>();
private Dictionary<ulong, PlayerBuild> playerBuild = new Dictionary<ulong, PlayerBuild>();
private Dictionary<ulong, bool> buildToggled = new Dictionary<ulong, bool>();
static Build build = null;
private enum Placement
{
Auto,
Up,
Force
}
private enum PlayerBuildType
{
Build,
Deploy,
Spawn,
Grade,
Heal,
Rotate,
Erase,
None
}
private enum Building
{
Foundation,
FoundationTriangle,
FoundationSteps,
Floor,
FloorTriangle,
FloorFrame,
Wall,
WallDoorway,
WallWindow,
WallFrame,
WallHalf,
WallLow,
StairsLShaped,
StairsUShaped,
Roof,
RoofTriangle
}
private enum Selection
{
Select,
All
}
private enum SocketType
{
Wall,
Floor,
Steps,
FloorTriangle,
Block,
Roof,
RoofTriangle
}
bool hasAuth(BasePlayer player)
{
return (permBuildForAll || (permission.UserHasPermission(player.userID.ToString(), permBuild)));
}
void OnServerInitialized()
{
build = this;
permission.RegisterPermission(permBuild, this);
BuildingToPrefab = new Dictionary<Building, string>
{
{Building.Foundation, "assets/prefabs/building core/foundation/foundation.prefab" },
{Building.Floor, "assets/prefabs/building core/floor/floor.prefab" },
{Building.FloorFrame, "assets/prefabs/building core/floor.frame/floor.frame.prefab" },
{Building.FoundationSteps, "assets/prefabs/building core/foundation.steps/foundation.steps.prefab" },
{Building.Wall,"assets/prefabs/building core/wall/wall.prefab" },
{Building.WallDoorway,"assets/prefabs/building core/wall.doorway/wall.doorway.prefab" },
{Building.WallFrame,"assets/prefabs/building core/wall.frame/wall.frame.prefab" },
{Building.WallHalf,"assets/prefabs/building core/wall.half/wall.half.prefab" },
{Building.WallLow,"assets/prefabs/building core/wall.low/wall.low.prefab" },
{Building.WallWindow,"assets/prefabs/building core/wall.window/wall.window.prefab" },
{Building.FoundationTriangle,"assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab"},
{Building.FloorTriangle,"assets/prefabs/building core/floor.triangle/floor.triangle.prefab" },
{Building.StairsLShaped,"assets/prefabs/building core/stairs.l/block.stair.lshape.prefab" },
{Building.Roof,"assets/prefabs/building core/roof/roof.prefab" },
{Building.RoofTriangle,"assets/prefabs/building core/roof.triangle/roof.triangle.prefab" },
{Building.StairsUShaped,"assets/prefabs/building core/stairs.u/block.stair.ushape.prefab" }
};
buildings.Clear();
var foundationSockets = new BuildingSocket(SocketType.Floor);
foundationSockets.AddTargetSock(SocketType.Floor, new Vector3(0, 0, -3f), new Quaternion(0, 1f, 0, 0));
foundationSockets.AddTargetSock(SocketType.Floor, new Vector3(-3f, 0, 0), new Quaternion(0, 0f, 0, 1f));
foundationSockets.AddTargetSock(SocketType.Floor, new Vector3(0f, 0f, 3f), new Quaternion(0f, 0f, 0f, 1f));
foundationSockets.AddTargetSock(SocketType.Floor, new Vector3(3f, 0f, 0f), new Quaternion(0f, 0f, 0f, 1f));
foundationSockets.AddTargetSock(SocketType.FloorTriangle, new Vector3(0f, 0f, -1.5f), new Quaternion(0f, 1f, 0f, 0f));
foundationSockets.AddTargetSock(SocketType.FloorTriangle, new Vector3(-1.5f, 0f, 0f), new Quaternion(0f, -0.7071068f, 0f, 0.7071068f));
foundationSockets.AddTargetSock(SocketType.FloorTriangle, new Vector3(0f, 0f, 1.5f), new Quaternion(0f, 0f, 0f, 1f));
foundationSockets.AddTargetSock(SocketType.FloorTriangle, new Vector3(1.5f, 0f, 0f), new Quaternion(0f, 0.7071068f, 0f, 0.7071068f));
foundationSockets.AddTargetSock(SocketType.Wall, new Vector3(0f, 0f, 1.5f), new Quaternion(0f, -0.7071068f, 0f, 0.7071068f));
foundationSockets.AddTargetSock(SocketType.Wall, new Vector3(-1.5f, 0f, 0f), new Quaternion(0f, 1f, 0f, 0f));
foundationSockets.AddTargetSock(SocketType.Wall, new Vector3(0f, 0f, -1.5f), new Quaternion(0f, 0.7071068f, 0f, 0.7071068f));
foundationSockets.AddTargetSock(SocketType.Wall, new Vector3(1.5f, 0f, 0f), new Quaternion(0f, 0f, 0f, 1f));
foundationSockets.AddTargetSock(SocketType.Roof, new Vector3(0f, 0f, 3f), new Quaternion(0f, 1f, 0f, 0f));
foundationSockets.AddTargetSock(SocketType.Roof, new Vector3(-3f, 0f, 0f), new Quaternion(0f, 0.7071068f, 0f, 0.7071068f));
foundationSockets.AddTargetSock(SocketType.Roof, new Vector3(0f, 0f, -3f), new Quaternion(0f, 0f, 0f, 1f));
foundationSockets.AddTargetSock(SocketType.Roof, new Vector3(3f, 0f, 0f), new Quaternion(0f, -0.7071068f, 0f, 0.7071068f));
foundationSockets.AddTargetSock(SocketType.RoofTriangle, new Vector3(0f, 0f, 2.366f), new Quaternion(0f, 1f, 0f, 0f));
foundationSockets.AddTargetSock(SocketType.RoofTriangle, new Vector3(-2.366f, 0f, 0f), new Quaternion(0f, 0.7071068f, 0f, 0.7071068f));
foundationSockets.AddTargetSock(SocketType.RoofTriangle, new Vector3(0f, 0f, -2.366f), new Quaternion(0f, 0f, 0f, 1f));
foundationSockets.AddTargetSock(SocketType.RoofTriangle, new Vector3(2.366f, 0f, 0f), new Quaternion(0f, -0.7071068f, 0f, 0.7071068f));
foundationSockets.AddTargetSock(SocketType.Block, new Vector3(0f, 0.1f, 0f), new Quaternion(0f, 1f, 0f, 0f));
foundationSockets.AddTargetSock(SocketType.Steps, new Vector3(0f, 0f, 1.5f), new Quaternion(0f, -0.7071068f, 0f, 0.7071068f));
foundationSockets.AddTargetSock(SocketType.Steps, new Vector3(-1.5f, 0f, 0f), new Quaternion(0f, 1f, 0f, 0f));
foundationSockets.AddTargetSock(SocketType.Steps, new Vector3(0f, 0f, -1.5f), new Quaternion(0f, 0.7071068f, 0f, 0.7071068f));
foundationSockets.AddTargetSock(SocketType.Steps, new Vector3(1.5f, 0f, 0f), new Quaternion(0f, 0f, 0f, 1f));
buildings.Add("assets/prefabs/building core/foundation/foundation.prefab", new BuildingConstruction("assets/prefabs/building core/foundation/foundation.prefab", foundationSockets, Building.Foundation));
buildings.Add("assets/prefabs/building core/floor/floor.prefab", new BuildingConstruction("assets/prefabs/building core/floor/floor.prefab", foundationSockets, Building.Floor));
buildings.Add("assets/prefabs/building core/floor.frame/floor.frame.prefab", new BuildingConstruction("assets/prefabs/building core/floor.frame/floor.frame.prefab", foundationSockets, Building.FloorFrame));
//TODO wallHalfSocket
var wallSockets = new BuildingSocket(SocketType.Wall);
wallSockets.AddTargetSock(SocketType.Wall, new Vector3(0f, 0f, -3f), new Quaternion(0f, 0f, 0f, 1f));
wallSockets.AddTargetSock(SocketType.Wall, new Vector3(0f, 0f, 3f), new Quaternion(0f, 0f, 0f, 1f));
wallSockets.AddTargetSock(SocketType.Floor, new Vector3(1.5f, 3f, 0f), new Quaternion(0f, 0.7071068f, 0f, -0.7071068f));
wallSockets.AddTargetSock(SocketType.Floor, new Vector3(-1.5f, 3f, 0f), new Quaternion(0f, 0.7071068f, 0f, 0.7071068f));
wallSockets.AddTargetSock(SocketType.Roof, new Vector3(1.5f, 3f, 0f), new Quaternion(0f, 0.7071068f, 0f, -0.7071068f));
wallSockets.AddTargetSock(SocketType.Roof, new Vector3(-1.5f, 3f, 0f), new Quaternion(0f, 0.7071068f, 0f, 0.7071068f));
wallSockets.AddTargetSock(SocketType.RoofTriangle, new Vector3(0.866f, 3f, 0f), new Quaternion(0f, 0.7071068f, 0f, -0.7071068f));
wallSockets.AddTargetSock(SocketType.RoofTriangle, new Vector3(-0.866f, 3f, 0f), new Quaternion(0f, 0.7071068f, 0f, 0.7071068f));
buildings.Add("assets/prefabs/building core/wall/wall.prefab", new BuildingConstruction("assets/prefabs/building core/wall/wall.prefab", wallSockets, Building.Wall));
buildings.Add("assets/prefabs/building core/wall.doorway/wall.doorway.prefab", new BuildingConstruction("assets/prefabs/building core/wall.doorway/wall.doorway.prefab", wallSockets, Building.Wall));
buildings.Add("assets/prefabs/building core/wall.frame/wall.frame.prefab", new BuildingConstruction("assets/prefabs/building core/wall.frame/wall.frame.prefab", wallSockets, Building.WallFrame));
buildings.Add("assets/prefabs/building core/wall.half/wall.half.prefab", new BuildingConstruction("assets/prefabs/building core/wall.half/wall.half.prefab", wallSockets, Building.WallHalf));
buildings.Add("assets/prefabs/building core/wall.low/wall.low.prefab", new BuildingConstruction("assets/prefabs/building core/wall.low/wall.low.prefab", wallSockets, Building.WallLow));
buildings.Add("assets/prefabs/building core/wall.window/wall.window.prefab", new BuildingConstruction("assets/prefabs/building core/wall.window/wall.window.prefab", wallSockets, Building.WallWindow));
var stepsSockets = new BuildingSocket(SocketType.Steps);
stepsSockets.AddTargetSock(SocketType.Wall, new Vector3(0f, 0f, 0f), new Quaternion(0f, 0f, 0f, 1f));
stepsSockets.AddTargetSock(SocketType.Wall, new Vector3(3f, 1.5f, 0f), new Quaternion(0f, 0f, 0f, 1f));
stepsSockets.AddTargetSock(SocketType.Floor, new Vector3(4.5f, 1.5f, 0f), new Quaternion(0f, 0.7071068f, 0f, -0.7071068f));
stepsSockets.AddTargetSock(SocketType.Floor, new Vector3(-1.5f, 0f, 0f), new Quaternion(0f, 0.7071068f, 0f, 0.7071068f));
buildings.Add("assets/prefabs/building core/foundation.steps/foundation.steps.prefab", new BuildingConstruction("assets/prefabs/building core/foundation.steps/foundation.steps.prefab", stepsSockets, Building.FoundationSteps));
var trianglesSockets = new BuildingSocket(SocketType.FloorTriangle);
trianglesSockets.AddTargetSock(SocketType.FloorTriangle, new Vector3(0f, 0f, 0f), new Quaternion(0f, 1f, 0f, 0.0000001629207f));
trianglesSockets.AddTargetSock(SocketType.FloorTriangle, new Vector3(-0.75f, 0f, 1.299038f), new Quaternion(0f, 0.4999998f, 0f, -0.8660255f));
trianglesSockets.AddTargetSock(SocketType.FloorTriangle, new Vector3(0.75f, 0f, 1.299038f), new Quaternion(0f, 0.5000001f, 0f, 0.8660254f));
trianglesSockets.AddTargetSock(SocketType.Wall, new Vector3(0f, 0f, 0f), new Quaternion(0f, 0.7f, 0f, 0.7000001629207f));
trianglesSockets.AddTargetSock(SocketType.Wall, new Vector3(-0.75f, 0f, 1.299038f), new Quaternion(0f, 0.96593f, 0f, -0.25882f));
trianglesSockets.AddTargetSock(SocketType.Wall, new Vector3(0.75f, 0f, 1.299038f), new Quaternion(0f, -0.25882f, 0f, 0.96593f));
trianglesSockets.AddTargetSock(SocketType.Roof, new Vector3(0f, 0f, -1.5f), new Quaternion(0f, 0f, 0f, 1f));
trianglesSockets.AddTargetSock(SocketType.Roof, new Vector3(-2.0490381f, 0f, 2.0490381f), new Quaternion(0f, 0.8660254f, 0f, 0.5f));
trianglesSockets.AddTargetSock(SocketType.Roof, new Vector3(2.0490381f, 0f, 2.0490381f), new Quaternion(0f, -0.8660254f, 0f, 0.5f));
trianglesSockets.AddTargetSock(SocketType.RoofTriangle, new Vector3(0f, 0f, -0.8659995f), new Quaternion(0f, 0f, 0f, 1f));
trianglesSockets.AddTargetSock(SocketType.RoofTriangle, new Vector3(-1.4999810f, 0f, 1.7329830f), new Quaternion(0f, 0.8660254f, 0f, 0.5f));
trianglesSockets.AddTargetSock(SocketType.RoofTriangle, new Vector3(1.4999810f, 0f, 1.7329830f), new Quaternion(0f, -0.8660254f, 0f, 0.5f));
trianglesSockets.AddTargetSock(SocketType.Floor, new Vector3(0f, 0f, -1.5f), new Quaternion(0f, 1f, 0f, 0f));
trianglesSockets.AddTargetSock(SocketType.Floor, new Vector3(-2.0490381f, 0f, 2.0490381f), new Quaternion(0f, 0.5f, 0f, -0.8660254f));
trianglesSockets.AddTargetSock(SocketType.Floor, new Vector3(2.0490381f, 0f, 2.0490381f), new Quaternion(0f, 0.5f, 0f, 0.8660254f));
buildings.Add("assets/prefabs/building core/floor.triangle/floor.triangle.prefab", new BuildingConstruction("assets/prefabs/building core/floor.triangle/floor.triangle.prefab", trianglesSockets, Building.FloorTriangle));
buildings.Add("assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab", new BuildingConstruction("assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab", trianglesSockets, Building.FoundationTriangle));
buildings.Add("assets/prefabs/building core/stairs.l/block.stair.lshape.prefab", new BuildingConstruction("assets/prefabs/building core/stairs.l/block.stair.lshape.prefab", new BuildingSocket(SocketType.Block), Building.StairsLShaped));
buildings.Add("assets/prefabs/building core/stairs.u/block.stair.ushape.prefab", new BuildingConstruction("assets/prefabs/building core/stairs.u/block.stair.ushape.prefab", new BuildingSocket(SocketType.Block), Building.StairsUShaped));
var roofSockets = new BuildingSocket(SocketType.Roof);
roofSockets.AddTargetSock(SocketType.Roof, new Vector3(0f, 3f, -3f), new Quaternion(0f, 0f, 0f, 1f));
roofSockets.AddTargetSock(SocketType.Roof, new Vector3(-3f, 0f, 0f), new Quaternion(0f, 0f, 0f, 1f));
roofSockets.AddTargetSock(SocketType.Roof, new Vector3(3f, 0f, 0f), new Quaternion(0f, 0f, 0f, 1f));
roofSockets.AddTargetSock(SocketType.RoofTriangle, new Vector3(0f, 3f, -2.3642493f), new Quaternion(0f, 0f, 0f, 1f));
roofSockets.AddTargetSock(SocketType.Wall, new Vector3(0f, 3f, -1.5f), new Quaternion(0f, 0.7071068f, 0f, 0.7071068f));
roofSockets.AddTargetSock(SocketType.Floor, new Vector3(0f, 3f, -3f), new Quaternion(0f, 0.7071068f, 0f, 0.7071068f));
roofSockets.AddTargetSock(SocketType.Floor, new Vector3(0f, 0f, 3f), new Quaternion(0f, 0.7071068f, 0f, 0.7071068f));
buildings.Add("assets/prefabs/building core/roof/roof.prefab", new BuildingConstruction("assets/prefabs/building core/roof/roof.prefab", roofSockets, Building.Roof));
var roofTriangleSockets = new BuildingSocket(SocketType.RoofTriangle);
//Nobody can attach to roofTriangle directly
//Correction of 0.2326169 for socket lock.
buildings.Add(BuildingToPrefab[Building.RoofTriangle], new BuildingConstruction(BuildingToPrefab[Building.RoofTriangle], roofTriangleSockets, Building.RoofTriangle));
foreach (var d in GetAllPrefabs<Construction>())
{
if (d.deployable != null && d.isServer)
{
string name = d.hierachyName.Replace("_deployed", "").Replace(".deployed", "");
if (!deployables.ContainsKey(name))
deployables.Add(name, d.prefabID);
}
}
deployables = deployables.OrderBy(w => w.Key).ToDictionary(t => t.Key, t => t.Value);
resourcesList.Clear();
foreach (var str in FileSystem.Backend.cache.Keys)
{
if (str.EndsWith(".prefab"))
{
if (str.Contains(".worldmodel.")
|| str.Contains("/fx/")
|| str.Contains("/effects/")
|| str.Contains("/build/skins/")
|| str.Contains("/_unimplemented/")
|| str.Contains("/ui/")
|| str.Contains("/sound/")
|| str.Contains("/footsteps/")
|| str.Contains("/sounds/")
|| str.Contains("/world/")
|| str.Contains("/env/")
|| str.Contains("/clothing/")
|| str.Contains("/skins/")
|| str.Contains("/decor/")
|| str.Contains("/monument/")
|| str.Contains("/projectiles/")
|| str.Contains("/meat_")
|| str.EndsWith(".skin.prefab")
|| str.EndsWith(".viewmodel.prefab")
|| str.EndsWith("_test.prefab")
|| str.EndsWith("_collision.prefab")
|| str.EndsWith("_ragdoll.prefab")
|| str.EndsWith("_skin.prefab")
|| str.Contains("localization")
|| str.Contains("/skin/")
|| str.Contains("/materials/")
|| str.Contains("/system/")
|| str.Contains("/physicmaterials/")
|| str.Contains("/image effects/")
|| str.Contains("/icons/")
|| str.Contains("/system/")
|| str.Contains("/server/")
|| str.Contains("/clutter/"))
continue;
var gmobj = GameManager.server.FindPrefab(str);
if (gmobj?.GetComponent<BaseEntity>() != null && !resourcesList.Contains(str))
{
resourcesList.Add(str);
}
}
}
}
void OnPlayerInput(BasePlayer player, InputState state)
{
if (state.WasJustPressed(BUTTON.FIRE_THIRD))
{
if (hasAuth(player))
{
if (!buildToggled.ContainsKey(player.userID))
{
if (!playerBuild.ContainsKey(player.userID))
{
playerBuild.Add(player.userID, new PlayerBuild(player));
}
BuildMenu_Toggle(player);
buildToggled.Add(player.userID, true);
}
else
{
BuildMenu_UnToggle(player);
buildToggled.Remove(player.userID);
}
}
}
else if (playerBuild.ContainsKey(player.userID) && state.IsDown(BUTTON.FIRE_SECONDARY))
{
PlayerBuild pB = playerBuild[player.userID];
if (!state.WasJustPressed(BUTTON.FIRE_SECONDARY))
{
if ((Time.realtimeSinceStartup - pB.lastClick) < 0.5f)
{
return;
}
}
pB.lastClick = Time.realtimeSinceStartup;
pB.Execute();
}
}
#region BuildMenu
void BuildMenu_Toggle(BasePlayer player)
{
PlayerBuild pB = playerBuild[player.userID];
BuildMenu_UnToggle(player);
CuiElementContainer page_container = UI.CreateElementContainer("Overlay", "BuildMenuContainer", "0.1 0.1 0.1 0.8", "0.1 0.3", "0.9 0.5", true);
UI.CreateButton(ref page_container, "BuildMenuContainer", pB.buildType == PlayerBuildType.Build ? green : gray, "Build", 16, "0.01 0.05", "0.11 0.5", "build.select build", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainer", pB.buildType == PlayerBuildType.Deploy ? green : gray, "Deploy", 16, "0.12 0.05", "0.22 0.5", "build.select deploy", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainer", pB.buildType == PlayerBuildType.Spawn ? green : gray, "Spawn", 16, "0.23 0.05", "0.33 0.5", "build.select spawn", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainer", pB.buildType == PlayerBuildType.Grade ? green : gray, "Grade", 16, "0.34 0.05", "0.44 0.5", "build.select grade", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainer", pB.buildType == PlayerBuildType.Rotate ? green : gray, "Rotate", 16, "0.45 0.05", "0.55 0.5", "build.select rotate", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainer", pB.buildType == PlayerBuildType.Heal ? green : gray, "Heal", 16, "0.56 0.05", "0.66 0.5", "build.select heal", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainer", pB.buildType == PlayerBuildType.Erase ? green : gray, "Erase", 16, "0.67 0.05", "0.77 0.5", "build.select erase", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainer", pB.buildType == PlayerBuildType.None ? green : gray, "None", 16, "0.78 0.05", "0.88 0.5", "build.select none", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainer", red, "Undo", 16, "0.89 0.05", "0.99 0.5", "build.select undo", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainer", pB.crosshair ? green : gray, "Crosshair", 10, "0.78 0.80", "0.99 0.99", "build.select crosshair", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainer", pB.player.modelState.flying ? green : gray, "Noclip", 10, "0.78 0.60", "0.99 0.79", "build.select noclip", TextAnchor.MiddleCenter);
CuiHelper.AddUi(player, page_container);
BuildMenu_Sub(player);
}
void BuildMenu_UnToggle(BasePlayer player)
{
CuiHelper.DestroyUi(player, "BuildMenuContainer");
CuiHelper.DestroyUi(player, "BuildMenuContainerSub");
}
void BuildMenu_Sub(BasePlayer player)
{
PlayerBuild pB = playerBuild[player.userID];
if (pB.buildType == PlayerBuildType.None || pB.buildType == PlayerBuildType.Erase) return;
string sizeFrom = (pB.buildType == PlayerBuildType.Grade) || (pB.buildType == PlayerBuildType.Heal) || (pB.buildType == PlayerBuildType.Rotate) ? "0.1 0.20" : "0.1 0.05";
string sizeTo = "0.9 0.30";
CuiElementContainer page_container = UI.CreateElementContainer("Overlay", "BuildMenuContainerSub", "0.1 0.1 0.1 0.8", sizeFrom, sizeTo, true);
if ((pB.buildType == PlayerBuildType.Grade) || (pB.buildType == PlayerBuildType.Heal) || (pB.buildType == PlayerBuildType.Rotate))
{
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.select == Selection.Select ? green : gray, "Select", 16, "0.01 0.50", "0.20 0.95", "build.select select select", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.select == Selection.All ? green : gray, "All", 16, "0.21 0.50", "0.40 0.95", "build.select select all", TextAnchor.MiddleCenter);
}
if ((pB.buildType == PlayerBuildType.Build) || (pB.buildType == PlayerBuildType.Spawn) || (pB.buildType == PlayerBuildType.Deploy))
{
UI.CreateLabel(ref page_container, "BuildMenuContainerSub", lightgray, "Height:", 12, "0.36 0.90", "0.40 0.99", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, "-3", 12, "0.41 0.90", "0.45 0.99", "build.select height minus 3", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, "-1.5", 12, "0.45 0.90", "0.49 0.99", "build.select height minus 1.5", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, "0", 12, "0.49 0.90", "0.53 0.99", "build.select height reset", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, "+1.5", 12, "0.53 0.90", "0.57 0.99", "build.select height plus 1.5", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, "+3", 12, "0.57 0.90", "0.61 0.99", "build.select height plus 3", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, "----", 9, "0.62 0.92", "0.65 0.97", "build.select height minus 10", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, "---", 9, "0.65 0.92", "0.68 0.97", "build.select height minus 1", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, "--", 9, "0.68 0.92", "0.71 0.97", "build.select height minus 0.1", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, "-", 9, "0.71 0.92", "0.74 0.97", "build.select height minus 0.01", TextAnchor.MiddleCenter);
UI.CreateLabel(ref page_container, "BuildMenuContainerSub", lightgray, pB.height.ToString(), 12, "0.75 0.90", "0.80 0.99", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, "+", 9, "0.81 0.92", "0.84 0.97", "build.select height plus 0.01", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, "++", 9, "0.84 0.92", "0.87 0.97", "build.select height plus 0.1", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, "+++", 9, "0.87 0.92", "0.90 0.97", "build.select height plus 1", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, "++++", 9, "0.90 0.92", "0.93 0.97", "build.select height plus 10", TextAnchor.MiddleCenter);
}
if (pB.buildType == PlayerBuildType.Spawn || pB.buildType == PlayerBuildType.Deploy)
{
UI.CreateLabel(ref page_container, "BuildMenuContainerSub", lightgray, "Rotation:", 12, "0.00 0.90", "0.05 0.99", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, "-90", 12, "0.05 0.90", "0.10 0.99", "build.select rotation minus 90", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, "-45", 12, "0.10 0.90", "0.15 0.99", "build.select rotation minus 45", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, "0", 12, "0.15 0.90", "0.19 0.99", "build.select rotation reset", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, "+45", 12, "0.19 0.90", "0.23 0.99", "build.select rotation plus 45", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, "+90", 12, "0.23 0.90", "0.27 0.99", "build.select rotation plus 90", TextAnchor.MiddleCenter);
UI.CreateLabel(ref page_container, "BuildMenuContainerSub", lightgray, pB.rotation.ToString(), 12, "0.27 0.90", "0.31 0.99", TextAnchor.MiddleCenter);
}
if (pB.buildType == PlayerBuildType.Build)
{
UI.CreateLabel(ref page_container, "BuildMenuContainerSub", lightgray, "Placement:", 16, "0.01 0.80", "0.10 0.99", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.placement == Placement.Auto ? green : gray, "Auto", 16, "0.11 0.80", "0.15 0.99", "build.select placement auto", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.placement == Placement.Force ? green : gray, "Force", 16, "0.16 0.80", "0.20 0.99", "build.select placement force", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.placement == Placement.Up ? green : gray, "Up", 16, "0.21 0.80", "0.25 0.99", "build.select placement up", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.grade == BuildingGrade.Enum.Twigs ? green : gray, "Twig", 16, "0.01 0.60", "0.20 0.79", "build.select grade 0", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.grade == BuildingGrade.Enum.Wood ? green : gray, "Wood", 16, "0.21 0.60", "0.40 0.79", "build.select grade 1", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.grade == BuildingGrade.Enum.Stone ? green : gray, "Stone", 16, "0.41 0.60", "0.60 0.79", "build.select grade 2", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.grade == BuildingGrade.Enum.Metal ? green : gray, "Metal", 16, "0.61 0.60", "0.80 0.79", "build.select grade 3", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.grade == BuildingGrade.Enum.TopTier ? green : gray, "TopTier", 16, "0.81 0.60", "0.99 0.79", "build.select grade 4", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.constructionBuild == Building.Foundation ? green : gray, "Foundation", 12, "0.01 0.05", "0.0753 0.5", "build.select build foundation", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.constructionBuild == Building.FoundationTriangle ? green : gray, "Foundation Triangle", 12, "0.0753 0.05", "0.1406 0.5", "build.select build foundation.triangle", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.constructionBuild == Building.FoundationSteps ? green : gray, "Foundation Steps", 12, "0.1406 0.05", "0.206 0.5", "build.select build foundation.steps", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.constructionBuild == Building.Floor ? green : gray, "Floor", 12, "0.206 0.05", "0.271 0.5", "build.select build floor", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.constructionBuild == Building.FloorTriangle ? green : gray, "Floor Triangle", 12, "0.271 0.05", "0.337 0.5", "build.select build floor.triangle", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.constructionBuild == Building.FloorFrame ? green : gray, "Floor Frame", 12, "0.337 0.05", "0.402 0.5", "build.select build floor.frame", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.constructionBuild == Building.Wall ? green : gray, "Wall", 12, "0.402 0.05", "0.467 0.5", "build.select build wall", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.constructionBuild == Building.WallDoorway ? green : gray, "Wall Doorway", 12, "0.467 0.05", "0.533 0.5", "build.select build wall.doorway", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.constructionBuild == Building.WallWindow ? green : gray, "Wall Window", 12, "0.533 0.05", "0.598 0.5", "build.select build wall.window", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.constructionBuild == Building.WallFrame ? green : gray, "Wall Frame", 12, "0.598 0.05", "0.663 0.5", "build.select build wall.frame", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.constructionBuild == Building.WallHalf ? green : gray, "Wall Half", 12, "0.663 0.05", "0.729 0.5", "build.select build wall.half", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.constructionBuild == Building.WallLow ? green : gray, "Wall Low", 12, "0.729 0.05", "0.794 0.5", "build.select build wall.low", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.constructionBuild == Building.StairsLShaped ? green : gray, "Stairs L Shapred", 12, "0.794 0.05", "0.859 0.5", "build.select build stairs.l.shaped", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.constructionBuild == Building.StairsUShaped ? green : gray, "Stairs U Shapred", 12, "0.859 0.05", "0.925 0.5", "build.select build stairs.u.shaped", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.constructionBuild == Building.Roof ? green : gray, "Roof", 12, "0.925 0.25", "0.99 0.50", "build.select build roof", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.constructionBuild == Building.RoofTriangle ? green : gray, "RoofTriangle", 12, "0.925 0.05", "0.99 0.25", "build.select build roof.triangle", TextAnchor.MiddleCenter);
}
else if (pB.buildType == PlayerBuildType.Deploy)
{
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, "<<", 12, "0.01 0.01", "0.50 0.10", "build.select deploy page previous", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, ">>", 12, "0.5 0.01", "0.99 0.10", "build.select deploy page next", TextAnchor.MiddleCenter);
int startid = pB.deploypage * 80;
float px = 0f;
float py = 0.9f;
int i = 0;
foreach (KeyValuePair<string, uint> deployable in deployables)
{
if (i >= startid)
{
var ButtonShowValue = deployable.Key.Substring(deployable.Key.LastIndexOf("/") + 1).Replace(".prefab", "");
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.currentConstruction != null ? pB.currentConstruction.prefabID == deployable.Value ? green : gray : gray, ButtonShowValue, 9, string.Format("{0} {1}", px.ToString(), (py - 0.09f).ToString()), string.Format("{0} {1}", (px + 0.1f).ToString(), py.ToString()), "build.select deploy select " + deployable.Value.ToString(), TextAnchor.MiddleLeft);
px += 0.1f;
if (px > 0.91f)
{
py -= 0.1f;
px = 0f;
if (py < 0.19f)
{
break;
}
}
}
i++;
}
}
else if (pB.buildType == PlayerBuildType.Grade)
{
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.grade == BuildingGrade.Enum.Twigs ? green : gray, "Twig", 16, "0.01 0.05", "0.20 0.49", "build.select grade 0", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.grade == BuildingGrade.Enum.Wood ? green : gray, "Wood", 16, "0.21 0.05", "0.40 0.49", "build.select grade 1", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.grade == BuildingGrade.Enum.Stone ? green : gray, "Stone", 16, "0.41 0.05", "0.60 0.49", "build.select grade 2", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.grade == BuildingGrade.Enum.Metal ? green : gray, "Metal", 16, "0.61 0.05", "0.80 0.49", "build.select grade 3", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.grade == BuildingGrade.Enum.TopTier ? green : gray, "TopTier", 16, "0.81 0.05", "0.99 0.49", "build.select grade 4", TextAnchor.MiddleCenter);
}
else if (pB.buildType == PlayerBuildType.Spawn)
{
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, "<<", 12, "0.01 0.01", "0.50 0.10", "build.select spawn page previous", TextAnchor.MiddleCenter);
UI.CreateButton(ref page_container, "BuildMenuContainerSub", gray, ">>", 12, "0.5 0.01", "0.99 0.10", "build.select spawn page next", TextAnchor.MiddleCenter);
int startid = pB.spawnpage * 40;
float px = 0f;
float py = 0.9f;
int i = 0;
SortResourcesList();
foreach (string r in resourcesListSortedKeys)
{
if (i >= startid)
{
UI.CreateButton(ref page_container, "BuildMenuContainerSub", pB.currentSpawn != string.Empty ? pB.currentSpawn == r ? green : gray : gray, r.Substring(0, r.Length - 3), 9, string.Format("{0} {1}", px.ToString(), (py - 0.09f).ToString()), string.Format("{0} {1}", (px + 0.2f).ToString(), py.ToString()), "build.select spawn select " + resourcesDictionary[r].ToString(), TextAnchor.MiddleLeft);
px += 0.2f;
if (px > 0.91f)
{
py -= 0.1f;
px = 0f;
if (py < 0.19f)
{
break;
}
}
}
i++;
}
}
CuiHelper.AddUi(player, page_container);
}
private void SortResourcesList()
{
resourcesDictionary.Clear();
resourcesListSortedKeys.Clear();
string shortString = "";
int index = 0;
foreach (string r in resourcesList)
{
shortString = r.Substring(r.LastIndexOf("/") + 1).Replace(".prefab", "");
if (r.Contains("/easter/"))
{
shortString = "Easter: " + shortString;
}
else if (r.Contains("/halloween/"))
{
shortString = "Halloween: " + shortString;
}
else if (r.Contains("/xmas/"))
{
shortString = "Xmas: " + shortString;
}
else if ((r.Contains("crate")
|| r.Contains("supply_drop")
|| r.Contains("barrel")
|| r.Contains("/divesite/")
|| r.Contains("barrel")
|| r.Contains("junkpile")
|| r.Contains("minecart")
|| r.Contains("item drop")
|| r.Contains("trash-pile")
|| r.Contains("foodbox")
|| r.Contains("/dmloot/")) && (!r.Contains("scientist")))
{
shortString = "Crate: " + shortString;
}
else if (r.Contains("/resource/") || r.Contains("ore_"))
{
shortString = "Res: " + shortString;
}
else if (r.Contains("/vehicles/") || r.Contains("/vehicle/"))
{
shortString = "Vehicle: " + shortString;
}
else if (r.Contains("/weapons/") && !r.Contains("waterball"))
{
shortString = "Weapon: " + shortString;
}
else if (r.Contains("/electric/") || r.Contains("/playerioents/"))
{
shortString = "Electric: " + shortString;
}
else if (r.Contains("/building core/") || r.Contains("/building/") || r.Contains("/deployable/") || r.Contains("vendingmachine") || r.Contains("/static/") || r.Contains("/structures/"))
{
shortString = "Build: " + shortString;
}
else if (r.Contains("/collectable/") || r.Contains("/tools/"))
{
shortString = "Item: " + shortString;
}
else if (r.Contains("/plants/"))
{
shortString = "Plants: " + shortString;
}
else if (r.Contains("fireball") || r.Contains("napalm") || r.Contains("waterball") || r.Contains("/ammo/") || r.Contains("rocket_"))
{
shortString = "Effect: " + shortString;
}
else if (r.Contains("/npc/") || r.Contains("/agents/") || r.Contains("player_corpse") || r.Contains("player.prefab"))
{
shortString = "NPC: " + shortString;
}
else if (r.Contains("test"))
{
shortString = "Test: " + shortString;
}
else
{
shortString = "Misc: " + shortString;
}
shortString += index++.ToString("000");
resourcesListSortedKeys.Add(shortString);
resourcesDictionary.Add(shortString, r);
}
resourcesListSortedKeys.Sort();
}
void BuildGUI_Refresh(BasePlayer player)
{
CuiHelper.DestroyUi(player, "BuildTop");
PlayerBuild pB = playerBuild[player.userID];
if (pB.buildType == PlayerBuildType.None) return;
CuiElementContainer page_container = UI.CreateElementContainer("Overlay", "BuildTop", "0.1 0.1 0.1 0.8", "0.2 0.95", "0.8 1", false);
string text = string.Empty;
text = string.Format("{0}", pB.buildType == PlayerBuildType.Rotate ? "Rotate: " + pB.select.ToString() : pB.buildType == PlayerBuildType.Heal ? "Heal: " + pB.select.ToString() : pB.buildType == PlayerBuildType.Grade ? string.Format("Grade: {0} - {1}", pB.select.ToString(), pB.grade.ToString()) : pB.buildType == PlayerBuildType.Spawn ? string.Format("Spawn: {0} - Height: {1}", pB.currentSpawn, pB.height.ToString()) : pB.buildType == PlayerBuildType.Build ? string.Format("Build: {0} - {1} - Height: {2}", pB.placement.ToString(), pB.constructionBuild, pB.height.ToString()) : pB.buildType == PlayerBuildType.Deploy ? string.Format("Deploy: {0} - Height: {1}", pB.currentConstruction == null ? string.Empty : pB.currentConstruction.ToString(), pB.height.ToString()) : pB.buildType == PlayerBuildType.Erase ? "Erasing" : "Error");
UI.CreateLabel(ref page_container, "BuildTop", "1 1 1 1", text, 16, "0 0", "1 1", TextAnchor.MiddleCenter);
CuiHelper.AddUi(player, page_container);
}
#endregion
class BuildLog
{
public GameObject go;
public PlayerBuildType e;
public string svalue1;
public float fvalue1;
public int ivalue1;
public Vector3 vvalue1;
public Quaternion qvalue1;
public BuildingGrade.Enum bvalue1;
public BuildLog(GameObject go, PlayerBuildType e) { this.go = go; this.e = e; }
public BuildLog(GameObject go, PlayerBuildType e, float value1) { this.go = go; this.e = e; this.fvalue1 = value1; }
public BuildLog(GameObject go, PlayerBuildType e, int value1) { this.go = go; this.e = e; this.ivalue1 = value1; }
public BuildLog(GameObject go, PlayerBuildType e, Vector3 value1) { this.go = go; this.e = e; this.vvalue1 = value1; }
public BuildLog(GameObject go, PlayerBuildType e, Quaternion value1) { this.go = go; this.e = e; this.qvalue1 = value1; }
public BuildLog(string value1, PlayerBuildType e, Vector3 value2, Quaternion value3, BuildingGrade.Enum value4 = BuildingGrade.Enum.Twigs) { this.svalue1 = value1; this.e = e; this.vvalue1 = value2; this.qvalue1 = value3; this.bvalue1 = value4; }
}
class PlayerBuild
{
public bool crosshair = false;
public int spawnpage = 0;
public int deploypage = 0;
public float height = 0f;
public float rotation = 0f;
public float lastClick = Time.realtimeSinceStartup;
public string currentSpawn = string.Empty;
public object closestEnt = null;
public Vector3 closestHitpoint = new Vector3();
public Quaternion currentRot = new Quaternion();
public Quaternion currentRotate = Quaternion.Euler(0f, 45f, 0f);
public Quaternion rotate = Quaternion.Euler(0f, 0f, 0f);
public BasePlayer player;
public BaseNetworkable currentBaseNet = null;
public Collider currentCollider = null;
public Construction currentConstruction;
public Building constructionBuild = Building.Foundation;
public BuildingGrade.Enum grade = BuildingGrade.Enum.Twigs;
public Selection select = Selection.Select;
public Placement placement = Placement.Auto;
public PlayerBuildType buildType = PlayerBuildType.None;
public List<List<BuildLog>> logs = new List<List<BuildLog>>();
public PlayerBuild(BasePlayer player)
{
this.player = player;
}
public void Execute()
{
if (!TryGetPlayerView(player, out currentRot))
return;
if (!TryGetClosestRayPoint(player.transform.position, currentRot, out closestEnt, out closestHitpoint))
return;
if (closestEnt == null)
return;
currentCollider = closestEnt as Collider;
switch (buildType)
{
case PlayerBuildType.Erase:
currentBaseNet = currentCollider.GetComponentInParent<BaseNetworkable>();
BuildingGrade.Enum currGrade = currentCollider.GetComponentInParent<BuildingBlock>() != null ? (BuildingGrade.Enum)currentCollider.GetComponentInParent<BuildingBlock>().grade : BuildingGrade.Enum.Twigs;
currentBaseNet?.Kill(BaseNetworkable.DestroyMode.Gib);
if (!currentBaseNet || !currentBaseNet.IsDestroyed) return;
logs.Add(new List<BuildLog>() { new BuildLog(currentBaseNet.PrefabName, PlayerBuildType.Erase, currentCollider.transform.position, currentCollider.transform.rotation, currGrade) });
break;
case PlayerBuildType.Build:
DoBuild(this, player, currentCollider, placement);
break;
case PlayerBuildType.Deploy:
DoDeploy(this, player, currentCollider);
break;
case PlayerBuildType.Spawn:
DoSpawn(this, player, currentCollider);
break;
case PlayerBuildType.Grade:
DoGrade(this, player, currentCollider);
break;
case PlayerBuildType.Heal:
DoHeal(this, player, currentCollider);
break;
case PlayerBuildType.Rotate:
DoRotation(this, player, currentCollider);
break;
case PlayerBuildType.None:
break;
}
}
}
class VectorQuaternion
{
public Vector3 vector3;
public Quaternion quaternion;
public VectorQuaternion(Vector3 vector3, Quaternion quaternion)
{
this.vector3 = vector3;
this.quaternion = quaternion;
}
}
class BuildingSocket
{
public SocketType sock;
public Dictionary<SocketType, List<VectorQuaternion>> sockets = new Dictionary<SocketType, List<VectorQuaternion>>();
public BuildingSocket(SocketType sock)
{
this.sock = sock;
}
public void AddTargetSock(SocketType s, Vector3 v, Quaternion q)
{
if (!sockets.ContainsKey(s))
{
sockets.Add(s, new List<VectorQuaternion>());
}
sockets[s].Add(new VectorQuaternion(v, q));
}
}
class BuildingConstruction
{
public string prefab;
public BuildingSocket socket;
public Building build;
public BuildingConstruction(string prefab, BuildingSocket socket, Building build)
{
this.prefab = prefab;
this.socket = socket;
this.build = build;
}
}
private static bool TryGetPlayerView(BasePlayer player, out Quaternion viewAngle)
{
viewAngle = Quaternion.identity;
if (player.serverInput.current == null)
return false;
viewAngle = Quaternion.Euler(player.serverInput.current.aimAngles);
return true;
}
private static bool TryGetClosestRayPoint(Vector3 sourcePos, Quaternion sourceDir, out object closestEnt, out Vector3 closestHitpoint)
{
float closestdist = 999999f;
Vector3 sourceEye = sourcePos + new Vector3(0f, 1.5f, 0f);
Ray ray = new Ray(sourceEye, sourceDir * Vector3.forward);
closestHitpoint = sourcePos;
closestEnt = false;
foreach (var hit in Physics.RaycastAll(ray, mdist, generalColl))
{
if (hit.collider.GetComponentInParent<TriggerBase>() == null)
{
if (hit.distance < closestdist)
{
closestdist = hit.distance;
closestEnt = hit.GetCollider();
closestHitpoint = hit.point;
}
}
}
if (closestEnt is bool)
return false;
return true;
}
static private void DoHeal(PlayerBuild buildplayer, BasePlayer player, Collider baseentity)
{
BaseCombatEntity ent = baseentity.GetComponentInParent<BaseCombatEntity>();
if (ent == null)
return;
List<BuildLog> bl = new List<BuildLog>();
bl.Add(new BuildLog(baseentity.gameObject, PlayerBuildType.Heal, ent.health));
ent.health = ent.MaxHealth();
if (buildplayer.select == Selection.All)
{
if (GetAllBaseEntities<BaseCombatEntity>(baseentity.GetComponentInParent<BaseEntity>()))
{
foreach (BaseCombatEntity fent in houseList)
{
bl.Add(new BuildLog(fent.gameObject, PlayerBuildType.Heal, fent.health));
fent.health = fent.MaxHealth();
}
}
}
buildplayer.logs.Add(bl);
}
static bool GetAllBaseEntities<T>(BaseEntity initialEntity)
{
try
{
houseList = new List<object>();
checkFrom = new List<Vector3>();
houseList.Add(initialEntity);
checkFrom.Add(initialEntity.transform.position);
int current = 0;
while (true)
{
current++;
if (current > checkFrom.Count)
break;
List<BaseEntity> list = Pool.GetList<BaseEntity>();
Vis.Entities<BaseEntity>(checkFrom[current - 1], 3f, list, constructionColl);
for (int i = 0; i < list.Count; i++)
{
BaseEntity hit = list[i];
var fent = hit.GetComponentInParent<T>();
if (fent != null && !(houseList.Contains(hit)))
{
houseList.Add(hit);
checkFrom.Add(hit.transform.position);
}
}
}
checkFrom.Clear();
return true;
}
catch (Exception e)
{
Interface.Oxide.LogError(e.Message);
Interface.Oxide.LogError(e.StackTrace);
return false;
}
}
private static void DoSpawn(PlayerBuild buildplayer, BasePlayer player, Collider baseentity)
{
newPos = buildplayer.closestHitpoint + (Vector3.up * buildplayer.height);
newRot = buildplayer.currentRot;
newRot.x = 0f;
newRot.z = 0f;
newRot = newRot * Quaternion.Euler(0, buildplayer.rotation - 180, 0);
SpawnEntity(buildplayer, buildplayer.currentSpawn, newPos, newRot);
}
private static void DoBuild(PlayerBuild buildplayer, BasePlayer player, Collider baseentity, Placement placement)
{
uint bid = 0u;
if (placement == Placement.Force)
{
newPos = buildplayer.closestHitpoint + (Vector3.up * buildplayer.height);
newRot = buildplayer.currentRot;
newRot.x = 0f;
newRot.z = 0f;
}
else
{
var fbuildingblock = baseentity.GetComponentInParent<BuildingBlock>();
if (fbuildingblock == null)
{