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<a href="https://arxiv.org/abs/PAPER_ID_1" class="work-item" target="_blank">
<div class="work-info">
<h5>Paper Title 1</h5>
<p>Brief description of the work and its main contribution.</p>
<span class="work-venue">Conference/Journal 2024</span>
</div>
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<a href="https://arxiv.org/abs/PAPER_ID_2" class="work-item" target="_blank">
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<h5>Paper Title 2</h5>
<p>Brief description of the work and its main contribution.</p>
<span class="work-venue">Conference/Journal 2023</span>
</div>
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</a>
<a href="https://arxiv.org/abs/PAPER_ID_3" class="work-item" target="_blank">
<div class="work-info">
<h5>Paper Title 3</h5>
<p>Brief description of the work and its main contribution.</p>
<span class="work-venue">Conference/Journal 2023</span>
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<h1 class="title is-1 publication-title" style="font-size: 35px; font-weight: 800;">
<font color="#FF7F00">Tabletop</font><font color="#9555B5">Gen</font>: Instance-Level Interactive 3D <font color="#FF7F00">Tabletop</font>
Scene <font color="#9555B5">Gen</font>eration from Text or Single Image
</h1>
<div class="is-size-5 publication-authors" style="margin-top: 8px;">
<span class="author-block">
<a onclick="return false">Ziqian Wang</a><sup>1,3,2*</sup>,
</span>
<span class="author-block">
<a href="https://github.com/YonghaoHe" target="_blank">Yonghao He</a><sup>2*†</sup>,
</span>
<span class="author-block">
<a onclick="return false">Licheng Yang</a><sup>1,3</sup>,
</span>
<span class="author-block">
<a onclick="return false">Wei Zou</a><sup>1,3</sup>,
</span>
<span class="author-block">
<a onclick="return false">Hongxuan Ma</a><sup>3</sup>,
</span>
<span class="author-block">
<a onclick="return false">Liu Liu</a><sup>4</sup>,
</span>
<span class="author-block">
<a onclick="return false">Wei Sui</a><sup>2</sup>,
</span>
<span class="author-block">
<a onclick="return false">Yuxin Guo</a><sup>1,3</sup>,
</span>
<span class="author-block">
<a onclick="return false">Hu Su</a><sup>3✉</sup>
</span>
</div>
<div class="is-size-5 publication-authors" style="margin-top: 6px; margin-bottom: 4px;">
<span class="author-block" style="font-size: 15px; line-height: 150%;">
<sup>1</sup>School of Artificial Intelligence, University of Chinese Academy of Sciences <br>
<sup>2</sup>D-Robotics <br>
<sup>3</sup>State Key Laboratory of Multimodal Artificial Intelligence Systems (MAIS), Institute of Automation, Chinese Academy of Sciences
<sup>4</sup>Horizon Robotics
</span>
</div>
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<sup>*</sup>Equal contribution
<sup>†</sup>Project Leader
<sup>✉</sup>Corresponding author
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<span>arXiv</span>
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<span>Paper</span>
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</div>
</section>
<!-- Teaser-->
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<p style="text-align: justify; text-justify: inter-word;">
We present <strong>TabletopGen</strong>, a training-free, fully automatic unified framework that generates
instance-level interactive 3D tabletop scenes. As shown on the left, TabletopGen can generate visually
realistic, detail-rich, plausibly arranged, and collision-free 3D scenes from either text or a single image
input. As shown on the right, our framework can produce a wide variety of tabletop scenes, spanning
different shapes, styles, and functional categories.
</p>
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</div>
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<h2 class="title is-3">Abstract</h2>
<div class="content has-text-justified">
<p style="text-align: justify; text-justify: inter-word;">
Generating high-fidelity, physically interactive 3D simulated tabletop scenes is essential for embodied
AI—especially for robotic manipulation policy learning and data synthesis. However, current text- or
image-driven 3D scene generation methods mainly focus on large-scale scenes, struggling to capture the
high-density layouts and complex spatial relations that characterize tabletop scenes. To address these
challenges, we propose <strong>TabletopGen</strong>, a training-free, fully automatic framework that
generates diverse, instance-level interactive 3D tabletop scenes. TabletopGen accepts a reference image
as input, which can be synthesized by a text-to-image model to enhance scene diversity. We then perform
instance segmentation and completion on the reference to obtain per-instance images. Each instance is
reconstructed into a 3D model followed by canonical coordinate alignment. The aligned 3D models then
undergo pose and scale estimation before being assembled into a collision-free, simulation-ready
tabletop scene. A key component of our framework is a novel pose and scale alignment approach that
decouples the complex spatial reasoning into two stages: a Differentiable Rotation Optimizer for precise
rotation recovery and a Top-view Spatial Alignment mechanism for robust translation and scale
estimation, enabling accurate 3D reconstruction from 2D reference. Extensive experiments and user
studies show that TabletopGen achieves state-of-the-art performance, markedly surpassing existing
methods in visual fidelity, layout accuracy, and physical plausibility, capable of generating realistic
tabletop scenes with rich stylistic and spatial diversity.
</p>
</div>
</div>
</div>
</div>
</section>
<!-- End paper abstract -->
<!-- Method -->
<section class="hero teaser">
<div class="container is-max-desktop">
<div class="hero-body">
<h2 class="title is-3 has-text-centered" style="margin-bottom: 1.2rem;">
Method
</h2>
<center>
<img src="static/images/overview.png" alt="Method Overview" class="blend-img-background center-image"
style="max-width: 100%; height: auto;" loading="lazy">
</center>
<p style="margin-top: 1.2rem; text-align: justify; text-justify: inter-word;">
Our framework accepts either text (which is first converted into a reference image) or a single image.
Starting from the image, we proceed in four stages: (1) <strong>Instance Extraction</strong> performs
category analysis, segmentation, and completion to obtain clean, high-resolution per-instance images. (2)
<strong>Canonical Model Generation</strong> uses Image-to-3D and MLLM-based alignment to create a 3D model
with canonical coordinate system for each instance. (3) Our core <strong>Pose and Scale Alignment</strong>
stage recovers the spatial layout. The <strong>DRO (Differentiable Rotation Optimizer)</strong> estimates
rotation by optimizing a tri-modal loss, while the <strong>TSA (Top-view Spatial Alignment)</strong>
mechanism synthesizes a top-view image and, together with MLLM reasoning, selects an anchor instance via our
RMA-Score to infer each instance’s translation and scale. (4) <strong>3D Scene Assembly</strong> stage
combines all instance models with their poses and scales in a simulator to produce the final collision-free,
interactive 3D tabletop scene.
</p>
</div>
</div>
</section>
<!-- End Method -->
<!-- Interactive Scene Gallery -->
<section class="section hero is-light" style="padding-top: 2rem; padding-bottom: 2rem;">
<div class="container" style="max-width: 1200px; margin: 0 auto;">
<h2 class="title is-3 has-text-centered" style="margin-bottom: 1.5rem;">Interactive Scene Visualization</h2>
<div class="notification is-info is-light"
style="margin-bottom: 1rem; padding: 0.75rem; font-size: 0.9rem; text-align: center;">
<span class="icon-text" style="margin: 0 10px;">
<span class="icon"><i class="fas fa-mouse-pointer"></i></span>
<span><strong>Click Object</strong>: Show Name</span>
</span>
<span class="icon-text" style="margin: 0 10px;">
<span class="icon"><i class="fas fa-sync-alt"></i></span>
<span><strong>Left Drag</strong>: Rotate</span>
</span>
<span class="icon-text" style="margin: 0 10px;">
<span class="icon"><i class="fas fa-search-plus"></i></span>
<span><strong>Scroll</strong>: Zoom</span>
</span>
<span class="icon-text" style="margin: 0 10px;">
<span class="icon"><i class="fas fa-arrows-alt"></i></span>
<span><strong>Right Drag</strong> (or Ctrl+Left): Pan</span>
</span>
</div>
<p style="text-align:center; font-size: 0.8rem; color:#888; margin-top: -0.5rem; margin-bottom: 1rem;">
For smoother web visualization, we reduced the texture resolution of the models. Each scene may take about 10–20 seconds to load (depending on your network speed, possibly longer), so please be patient.
</p>
<div class="columns is-centered is-variable is-3">
<div class="column is-4">
<div class="box" style="padding: 0; height: 500px; display: flex; flex-direction: column; overflow: hidden;">
<div style="background: #f5f5f5; padding: 8px; text-align: center; border-bottom: 1px solid #eee;">
<h6 class="title is-6" style="margin:0;">Input Image</h6>
</div>
<figure class="image"
style="flex: 1; display: flex; align-items: center; justify-content: center; padding: 10px; background: #fafafa;">
<img id="ref-image" src="" alt="Image" style="max-height: 100%; max-width: 100%; object-fit: contain;">
</figure>
</div>
</div>
<div class="column is-8">
<div class="box" style="padding: 0; height: 500px; display: flex; flex-direction: column; overflow: hidden;">
<div id="viewer3d" style="flex: 1; position: relative; background: #f0f0f0; width: 100%; height: 100%;">
<div id="loader-text"
style="position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); color:#666; font-weight:600; z-index: 5;">
Loading...</div>
<div id="scene-id-overlay"
style="position: absolute; top: 10px; left: 10px; background: rgba(0,0,0,0.6); color: white; padding: 4px 10px; border-radius: 4px; font-size: 0.8rem; pointer-events: none; z-index: 10;">
Scene 1
</div>
</div>
</div>
</div>
</div>
<div style="max-width: 900px; margin: 1.5rem auto 0 auto; position: relative;">
<h4 class="title is-6 has-text-centered mb-3" style="color: #666;">Select Scene</h4>
<button id="btn-prev" class="nav-btn left-btn">
<i class="fas fa-chevron-left"></i>
</button>
<div class="scene-viewport">
<div id="scene-track" class="scene-track">
</div>
</div>
<button id="btn-next" class="nav-btn right-btn">
<i class="fas fa-chevron-right"></i>
</button>
</div>
</div>
</section>
<style>
.scene-viewport {
overflow: hidden;
width: 100%;
position: relative;
padding: 10px 0;
}
.scene-track {
display: flex;
transition: transform 0.4s ease-in-out;
width: 100%;
}
.scene-card {
flex: 0 0 16.6666%;
max-width: 16.6666%;
padding: 0 8px;
cursor: pointer;
box-sizing: border-box;
}
.scene-card-inner {
border: 2px solid transparent;
border-radius: 8px;
overflow: hidden;
aspect-ratio: 1 / 1;
background: #f5f5f5;
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.15);
transition: all 0.2s;
opacity: 0.7;
display: flex;
align-items: center;
justify-content: center;
}
.scene-card:hover .scene-card-inner {
opacity: 1;
transform: translateY(-3px);
}
.scene-card.is-active .scene-card-inner {
border-color: #3273dc;
opacity: 1;
box-shadow: 0 0 0 3px rgba(50, 115, 220, 0.25);
}
.scene-card img {
max-width: 100%;
max-height: 100%;
object-fit: contain;
}
.nav-btn {
position: absolute;
top: 50%;
transform: translateY(-50%);
margin-top: 15px;
background: white;
border: 1px solid #ddd;
border-radius: 50%;
width: 36px;
height: 36px;
cursor: pointer;
z-index: 10;
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.1);
display: flex;
align-items: center;
justify-content: center;
color: #555;
transition: background 0.2s;
}
.nav-btn:hover {
background: #f0f0f0;
color: #000;
}
.left-btn {
left: -50px;
}
.right-btn {
right: -50px;
}
.nav-btn.disabled {
opacity: 0.3;
cursor: not-allowed;
}
</style>
<!-- End Interactive Scene Gallery -->
<!-- Manipulation Task Demo -->
<section class="hero">
<div class="hero-body">
<div class="container has-text-centered">
<h2 class="title is-3">Manipulation Task Demo</h2>
<div id="task-carousel" class="carousel results-carousel" style="padding-top: 0px; width: 80%; margin: 0 auto;">
<div class="item item-task1">
<video poster="" id="task1" controls muted loop height="100%" preload="metadata">
<source src="static/videos/task1.mp4" type="video/mp4">
</video>
</div>
<div class="item item-task2">
<video poster="" id="task2" controls muted loop height="100%" preload="metadata">
<source src="static/videos/task2.mp4" type="video/mp4">
</video>
</div>
</div>
</div>
</div>
</section>
<!-- End Manipulation Task Demo -->
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<div class="container is-max-desktop content">
<h2 class="title">Community</h2>
<div class="columns is-centered">
<div class="column has-text-centered">
<figure class="image is-inline-block" style="max-width: 180px;">
<img src="static/images/wechat_qrcode.png" alt="WeChat QR Code">
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Scan to connect on WeChat and join our community for updates and discussions with the authors.
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<section class="section" id="BibTeX">
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<div class="bibtex-header">
<h2 class="title">BibTeX</h2>
<button class="copy-bibtex-btn" onclick="copyBibTeX()" title="Copy BibTeX to clipboard">
<i class="fas fa-copy"></i>
<span class="copy-text">Copy</span>
</button>
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<pre id="bibtex-code"><code>@article{wang2025tabletopgen,
title={TabletopGen: Instance-Level Interactive 3D Tabletop Scene Generation from Text or Single Image},
author={Wang, Ziqian and He, Yonghao and Yang, Licheng and Zou, Wei and Ma, Hongxuan and Liu, Liu and Sui, Wei and Guo, Yuxin and Su, Hu},
journal={arXiv preprint arXiv:2512.01204},
year={2025}
}</code></pre>
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