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premake5.lua
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160 lines (130 loc) · 3.9 KB
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workspace "Bolt"
architecture "x64"
startproject "Bolt-Editor"
configurations
{
"Debug",
"Release",
"Dist"
}
filter "system:windows"
toolset "v143"
filter {}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
ROOT_DIR = os.realpath(_MAIN_SCRIPT_DIR)
newoption
{
trigger = "with-imgui-demo",
description = "Include imgui_demo.cpp in the ImGui static library project."
}
include "Dependencies.lua"
local function NormalizeRootPath(pathValue)
if path.isabsolute(pathValue) then
return pathValue
end
return path.join(ROOT_DIR, pathValue)
end
local function NormalizeRootPaths(paths)
local normalized = {}
for _, pathValue in ipairs(paths) do
table.insert(normalized, NormalizeRootPath(pathValue))
end
return normalized
end
function UseDependencySet(dep)
if dep.IncludeDirs then
includedirs(NormalizeRootPaths(dep.IncludeDirs))
end
if dep.LibDirs then
libdirs(NormalizeRootPaths(dep.LibDirs))
end
if dep.DependsOn then
dependson(dep.DependsOn)
end
if dep.Links then
links(dep.Links)
end
end
group "Dependencies"
project "ImGui"
location "External/imgui"
kind "StaticLib"
language "C++"
cppdialect "C++20"
staticruntime "off"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
-- Core
"External/imgui/imconfig.h",
"External/imgui/imgui.h",
"External/imgui/imgui_internal.h",
"External/imgui/imstb_rectpack.h",
"External/imgui/imstb_textedit.h",
"External/imgui/imstb_truetype.h",
"External/imgui/imgui.cpp",
"External/imgui/imgui_draw.cpp",
"External/imgui/imgui_tables.cpp",
"External/imgui/imgui_widgets.cpp",
-- Backend (Bolt uses GLFW + OpenGL3)
"External/imgui/backends/imgui_impl_glfw.h",
"External/imgui/backends/imgui_impl_glfw.cpp",
"External/imgui/backends/imgui_impl_opengl3.h",
"External/imgui/backends/imgui_impl_opengl3.cpp",
"External/imgui/backends/imgui_impl_opengl3_loader.h"
}
if _OPTIONS["with-imgui-demo"] then
files { "External/imgui/imgui_demo.cpp" }
end
vpaths
{
["Core/*"] =
{
"External/imgui/imconfig.h",
"External/imgui/imgui.h",
"External/imgui/imgui_internal.h",
"External/imgui/imstb_rectpack.h",
"External/imgui/imstb_textedit.h",
"External/imgui/imstb_truetype.h",
"External/imgui/imgui.cpp",
"External/imgui/imgui_draw.cpp",
"External/imgui/imgui_tables.cpp",
"External/imgui/imgui_widgets.cpp"
},
["Backends/*"] =
{
"External/imgui/backends/imgui_impl_glfw.h",
"External/imgui/backends/imgui_impl_glfw.cpp",
"External/imgui/backends/imgui_impl_opengl3.h",
"External/imgui/backends/imgui_impl_opengl3.cpp",
"External/imgui/backends/imgui_impl_opengl3_loader.h"
},
["Optional/*"] = { "External/imgui/imgui_demo.cpp" }
}
UseDependencySet(Dependency.ImGui)
filter "system:windows"
systemversion "latest"
filter "configurations:Debug"
runtime "Debug"
symbols "On"
defines { "_DEBUG" }
filter "configurations:Release"
runtime "Release"
optimize "On"
symbols "On"
defines { "NDEBUG" }
filter "configurations:Dist"
runtime "Release"
optimize "Full"
symbols "Off"
defines { "NDEBUG" }
filter {}
include "premake/dependencies/glfw.lua"
include "premake/dependencies/box2d.lua"
include "premake/dependencies/glad.lua"
include "premake/dependencies/bolt_physics.lua"
include "Bolt-Engine"
include "Bolt-Editor"
include "Bolt-Runtime"
group ""