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SampleAggregator.cs
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68 lines (62 loc) · 1.95 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NAudio.Dsp; // The Complex and FFT are here!
using System.Diagnostics;
namespace Visualizer
{
class SampleAggregator
{
// FFT
public event EventHandler<FftEventArgs> FftCalculated;
public bool PerformFFT { get; set; }
// This Complex is NAudio's own!
private Complex[] fftBuffer;
private FftEventArgs fftArgs;
private int fftPos;
private int fftLength;
private int m;
public SampleAggregator(int fftLength)
{
if (!IsPowerOfTwo(fftLength))
{
throw new ArgumentException("FFT Length must be a power of two");
}
this.m = (int)Math.Log(fftLength, 2.0);
this.fftLength = fftLength;
this.fftBuffer = new Complex[fftLength];
this.fftArgs = new FftEventArgs(fftBuffer);
}
bool IsPowerOfTwo(int x)
{
return (x & (x - 1)) == 0;
}
public void Add(float value)
{
if (PerformFFT && FftCalculated != null)
{
// Remember the window function! There are many others as well.
fftBuffer[fftPos].X = (float)(value * FastFourierTransform.HammingWindow(fftPos, fftLength));
fftBuffer[fftPos].Y = 0; // This is always zero with audio.
fftPos++;
if (fftPos >= fftLength)
{
fftPos = 0;
FastFourierTransform.FFT(true, m, fftBuffer);
FftCalculated(this, fftArgs);
}
}
}
}
public class FftEventArgs : EventArgs
{
[DebuggerStepThrough]
public FftEventArgs(Complex[] result)
{
this.Result = result;
}
public Complex[] Result { get; private set; }
}
}