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33 lines (29 loc) · 1.59 KB
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Directory.Build.props
File metadata and controls
33 lines (29 loc) · 1.59 KB
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<Project>
<PropertyGroup>
<!-- These properties will control the generated plugin info and Thunderstore manifest. -->
<!--
This is the name of your plugin as it would appear in-game and in a mod installer.
Allowed characters are A-Z, a-z, 0-9 and _
-->
<AssemblyTitle>ReplayTimerMod</AssemblyTitle>
<!--
This is the version of your plugin as it would appear in-game and in a mod installer.
It should follow the format major.minor.patch (semantic versioning). If you publish your mod
as a library to NuGet, this version will also be used as the package version.
-->
<Version>0.3.0</Version>
<DefaultItemExcludes>$(DefaultItemExcludes);obj\**;obj\ss\**;obj\hk\**</DefaultItemExcludes>
</PropertyGroup>
<PropertyGroup Condition="'$(MSBuildProjectFile)' == 'ReplayTimerMod.SS.csproj'">
<BaseIntermediateOutputPath>$(MSBuildThisFileDirectory)obj\ss\</BaseIntermediateOutputPath>
<OutputPath>$(MSBuildThisFileDirectory)obj\ss\$(Configuration)\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(MSBuildProjectFile)' == 'ReplayTimerMod.HK.csproj'">
<BaseIntermediateOutputPath>$(MSBuildThisFileDirectory)obj\hk\</BaseIntermediateOutputPath>
<OutputPath>$(MSBuildThisFileDirectory)obj\hk\$(Configuration)\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(MSBuildProjectFile)' == 'ReplayTimerMod.HK.1221.csproj'">
<BaseIntermediateOutputPath>$(MSBuildThisFileDirectory)obj\hk1221\</BaseIntermediateOutputPath>
<OutputPath>$(MSBuildThisFileDirectory)obj\hk1221\$(Configuration)\</OutputPath>
</PropertyGroup>
</Project>