Systems:
Developer experience:
More event sources/triggers:
Behaviour and condition names may change, check the wiki (once it's done 😅)
Behaviours:
Conditions:
Context mutators:
None
Items with a italic question mark (?) at the end are not finalized.
📓 Any suggestions for this list are welcome on our discord server, or in comments to this issue.
Systems:
NumberProviderfor values from configDeveloper experience:
/event check(a dry-run check whether an event could start) ?More event sources/triggers:
Behaviours:
spawn_entityspawn_entities(spawn multiple entities of the same type in a range around context's location)spawn_group_override(allow only one mob type to spawn while the event is ongoing)sky_color_override(set day/night sky color while event is ongoing)fog_override(set fog settings while event is ongoing)gamerule_override(overrides a game rule while the event is ongoing)time_offset(better alternative for /time command, that doesn't reset the day count)invoke_keybind(a remote keybind-press) ?queue_event?open_screen(open a custom GUI screen, this is for addons) ?add_hud_element(add a custom text/sprite to hud, this is for addons) ?Conditions:
on_surface(whether the player is on/near the world's surface)in_dimension(check for dimension id)game_day(check for game day range)health(check whether player's health is in range)has_item(check for items in player's inventory)has_nearby_structure(check for structures of a certain type in range)any_gui_open(whether the player has any screen open)is_afk(whether the player has made no movements in some time)event_ongoing(whether (any/a specific) event (global/player) is ongoing) ?has_mod_installed(whether server/player has a specific mod installed) ?Context mutators:
None
📓 Any suggestions for this list are welcome on our discord server, or in comments to this issue.